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[–] 55 points 1 day ago (3 children)

Hey, BioWare without EA? Sounds great. If the Electronic Assholes will let go of DA and ME.

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  • [–] 9 points 17 hours ago (2 children)

    I mean, EA purchased them late in the devoloment of Mass Effect. So, a lot of their best games came out under EA. Plus, they lost almost everyone over the next 19 years.

    I’m fine with them just letting it go or at least waiting for the current owners being desperate enough to not extort them over the sale.

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  • [–] 2 points 8 hours ago (1 child)

    They are responsible for the games that catered to the DnD crowd. I didn’t know that the original guy who went off to make beer, last check, is now Beamdog. And I’ve replayed them all.

    EA has to know they’re not going to make saleable versions of ME and DA going forward. The money there is in the sales of the already present games. As such, they should be able to work something out there, between past and future games.

    What would be fun is launching a new timeline on DA. A here’s where we would’ve gone chain.

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  • [–] 20 points 1 day ago (4 children)

    I think there was perfect closure for the Mass Effect trilogy, but I’d still happily get a new one!

    Still, I’d be scared of the new one destroying the magic.

    Sometimes it’s better to stop when the story is finished..

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  • [–] 8 points 1 day ago (1 child)

    I'm also tired of sequels, but a new one could never destroy the magic. The original trilogy won't vanish or something.

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  • [–] 1 point 22 hours ago

    Well I’m still trying to recover from Metal Gear Solid V and forget about its existence in order to be able to fully enjoy the old ones.

    Prometheus did damage my love for the Alien franchise.

    Not everyone is the same I guess😅

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  • [–] 4 points 17 hours ago* (1 child)

    Still, I’d be scared of the new one destroying the magic.

    i will never understand this mindset. give me something new, if it sucks the original is always there.

    besides how much more damage could it do than andromeda?

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  • [–] 5 points 16 hours ago

    Imagine you spend 3 wonderful weeks with a girl and the 4th week she turns out be awful or just boring.

    Isn’t the 4th week gonna have an influence about what you think about the first 3 weeks?

    But I’m also happy for you if you’re not like this, because it’s a gift.

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  • [–] 15 points 1 day ago* (last edited 1 day ago)

    It would be crazy (and interesting) if it became a federally funded effort. I think some governments have thrown cash at games, but fund a majority?

    It is basically Canadian cultural heritage, though.

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  • [–] 5 points 1 day ago

    EA won't let it away. Meaning IP rights reclaiming after 35 years(!)

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  • [–] 5 points 16 hours ago (1 child)

    Won't somebody do the same for NFS? Pretty please?

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  • [–] 4 points 6 hours ago

    Eh.

    Entities like EA don’t give up IP. They hoard. They’d rather ice IP forever, just in case.

    As much as it pains me to say, I think they should start a new MassEffectLike, and shed all the baggage.

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  • [–] 1 point 6 hours ago

    Are they gonna sell it just like BioWare?

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  • [+] -11 points 1 day ago* (6 children)

    Bioware's IP is not worth as much as they think. Mass Effect 1 was a great game, not because of the story but despite of it. And then it was ruined after the first one. Remember thermal clips? The giant skeleton shit ending? That's a franchise killer and ME3 was a zombie, never played it after the second one ended in that travesty. Then they diluted it further and made absolutely plain there's nothing to yearn for with Andromeda (did try that one, it manages to make a scifi RPG in a great engine that's so boring they'd have to pay me to finish it. Dragon's Age was completely wrecked and unappealing even before they dropped the abysmal Veilguard. Bioware hasn't made anything good in about 20 years (since the original Mass Effect). I didn't play their Sonic Chronicles from 2008, but everything I touched after that was safe slop with all the modern-console-rpg irritants and no soul.

    Practically the only franchise they haven't thoroughly fucked & compromised is MDK. MDK2 was a good game.

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  • [–] 12 points 20 hours ago (5 children)

    Mass Effect 2 frequently ends up in lists of the greatest games of all time. The value of Mass Effect to the market or to Canada doesn't have much to do with your opinion on it.

    Also, yes, I remember thermal clips. They made the combat much better than the cooldowns in the first game.

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  • [–] 4 points 18 hours ago (1 child)

    ME2 is the most ageless of the trilogy. A tight story with fun characters and cool combat. My biggest complaint is scanning for minerals. The suicide mission is a great plot gimmick that I’m glad they didn’t reuse.

    By contrast ME1 is so sprawling and ambitious that replaying it is a letdown; because most of the choices don’t actually matter. The combat is fine but not as good as ME2. The first play through was amazing though.

    ME3 suffers from the worst of both games that came before it. The story is a disjointed WW2 homage that never sticks the landing and kinda insults you. Instead of scanning for minerals I was grinding online battles to earn “war score” or something for the reaper war I’m ultimately scripted to lose.

    That being said they are all still fun games, but to me ME2 is the best of the 3.

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  • [–] 1 point 18 hours ago (2 children)

    Mass Effect 2 frequently ends up in lists of the greatest games of all time.

    I played it; was disappointed with how the gameplay was streamlined to where you don't need to TRY AT ALL in the last 1/3rd no matter the difficulty, but wanted to see it through for the story and then - bam - giant skellington.

    They made the combat much better

    I don't care whether shit looks cool when there's no challenge.

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  • [–] 4 points 18 hours ago (1 child)

    The change they made to combat didn't have much to do with challenge but with making it feel better to play. Mass Effect 2 is my least favorite of the series, but that does not matter to the value of the brand and BioWare, because it's a whole lot of people's favorite. Alanah Pearce just did a video on what BioWare meant to people in the industry, and there was one testimonial of a developer that stuck out to me who brought up just how important that suicide mission design in ME2 was to what he does in his own work.

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