He's right. I miss when the internet was pretty and amusing
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Thank goodness for archive.org!
Also look for the Ruffle OSS flash player, to play flash on modern systems...
For me, the most important aspect is Flash being vector. That an SWF file uploaded via dial-up can still run at modern resolutions their creator certainly couldn't export a video for. Unfortunate that so much Flash stuff never-did (+never-will?) release in SWF form (and hours-long content takes up a sizable chunk of data for exported video even with modern encoding).
This also has me thinking about using old software again, specifically a Macromedia variant especially as it is less bloated (install-wise) than less-dead editions. Though I continue thinking that it still might be better to use some new open thing like Wick Editor instead.
That and I also lean more towards untextured polygons (+vertex color), both 2D (Godot specifically, a bit clunky for some aspects but in-engine animation is possible) and 3D (Blender-first, put into Godot or something like Raylib). Though I lack ideas and have mostly been tinkering with specifics on workflow (shaders/materials and import process, 3-digit-hex color palette) and am still wanting something better for semi-modular map editing.
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