I started it around noon, then did some running around until about 3, Blender crashed after I left. (My system uptime was over 60 days at that point, so that's my fault)

I started it again from a couple frames before it crashed, an hour later I went on a date and got back around 9. As I was about to leave I saw a text from my roommate saying that we lost power at 4:30.

When the power came back at 10ish I started it again.

Only about 2000 frames to go out of the 14472 frames in the render. And at about 1.25 seconds per frame, It shouldn't be too much longer.

If I didn't have to have this done before tomorrow (I've got a couple projects that need to finish this week) I would have just had round 3 go while I was sleeping and dealt with any potential problems (like another crash) in the morning.

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[–] [S] 41 points 2 weeks ago (4 children)
  • [–] 5 points 2 weeks ago* (3 children)

    ggwp

    EDIT : now it's time to put the frames into a video, and render that Popcorn

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  • [–] [S] 1 point 2 weeks ago (2 children)

    That went smooth as silk with a render time of less than 0.1 seconds for every frame

    I would just throw a small 10 second clip from it right here in the comments just for some reason this instance (blahaj) doesn't let me 😿

    I'd have to upload it somewhere else

    The instance I'm normally on (slrpnk) is down due to a sudden hardware failure a couple days ago and won't be back until December

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  • [–] 2 points 2 weeks ago (1 child)

    just jam it in the catbox, that's where I put all my shitpost webm s

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  • [–] [S] 2 points 1 week ago

    I didn't realize catbox was allowing uploads again, I'm happy to see that they are!

    So here's the last 10 seconds of the 10 minute render

    I wanted to make little intermission clips for the tv show/anime nights with my friends so I made a few. 10 minutes for a regular intermission every 2 episodes, 5 minutes for the delay from the start of the hour before the showings start, and 10 seconds to show off the animation.

    The main render was done to be used as the screen for a larger scene (That I'm still working on) but this part was the really long one (the main scene will basically be the backdrop with a green screen for the CRT)

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  • [–] 16 points 2 weeks ago

    If your using your machine for work I'd reccomend getting a UPS so it can keep running during short power outages and save having to restart render jobs.

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  • [–] 14 points 2 weeks ago*

    Second GPU dude. Just sell your house and add a second GPU.

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  • [–] 9 points 2 weeks ago (3 children)

    I'm pretty sure there has been a kernel update in the last 60 days, which could make your renders 0.2s/frame faster. Also, in my case using blender cli also renders a little faster.

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  • [–] [S] 8 points 2 weeks ago (2 children)

    I run Kubuntu so my kernal isn't exactly "at the forefront" of development lol

    I didn't know about Blender CLI before your comment, I might have to take a look at it in the future for some other projects that'll inevitably take awhile.

    This one took so long because it was 1 shot of 14472 frames, my next version of it is def gonna take longer to render.

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  • [–] 3 points 2 weeks ago

    I've never done anything that long with Blender, so I have no experience, but I could also imagine blender CLI being a little more reliable in terms of crashing.

    Or at least when it does crash, it'll be more obvious. I assume someone out there has made some kind of "automatically restart it from where it left off if it crashes" script, if the CLI doesn't do that itself 😛

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  • [–] 9 points 2 weeks ago (3 children)

    tis why at minimum a proper computer lab has 5 machines: router, firewall, LAN, servers, & work.
    Renders should be left to either LAN or servers to work, while you game.
    gamers hate being told you don't proper computer labbattlestation without at the least 5 machines running. Routers, firewall, and, servers should be up 24/7.

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  • [–] [S] 9 points 2 weeks ago (2 children)

    Unfortunately before my NAS got it's much needed upgrade to be for offloading rendering tasks to, component prices went to the moon.

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  • [–] 8 points 2 weeks ago (1 child)

    this is why we justify buying a handheld 😃

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