I was going to say that 3.0 updated the UI, but I’ve honestly found it worse than the previous at almost every turn. I think the only thing I noticed is an ungodly amount of padding around everything now, wasting a ton of screen space and ruining the layout of plugin design.
If they were to redesign their UI properly, it would take literal years of development time which is incredibly expensive to fund. The reason Blender was able to do this is everyone from high schoolers to industry specialists were able to use it, so it got tons of contributions, both in code and funding.
GIMP has always fallen in the middle zone. Too daunting for beginners and too cumbersome for professionals. Great for most basic stuff, but once you have a serious project in mind, it quickly starts to show its faults.
Where it shines imho is its robust and approachable scripting language via Python. You can approach batch processing like nothing else I’ve used and without decades of image processing knowledge. You just learn the correct inputs for the native tools, then script that with variables in a surprisingly readable syntax. But that’s for an even more niche audience.
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