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[–] 11 points 3 weeks ago
2 comments in c/technology@piefed.social view that post
[–] 1 point 3 weeks ago* (1 child)

Surely there's no way this will go wrong

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  • 2 comments in c/gaming@lemmy.ml view that post
    [–] 6 points 3 weeks ago

    Good fuckin' luck with this one, idiots.

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  • [–] 1 point 1 week ago

    I wonder if this is why an old friend of mine who worked at Epic as a manager of sorts in the AI department was let go recently, I bet he would have pushed super hard against an all AI or AI first mode to coding.

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  • 1 comment in c/gaming@beehaw.org view that post
    [–] 6 points 3 weeks ago

    As if "Disney shooter" wasn't bad enough lol

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  • 1 comment in c/gaming@lemmy.zip view that post
    [–] 2 points 3 weeks ago

    Big company stress-tests hyped technology on serious project

    Neat!

    as crunch

    Oh fuck off.

    It would be genuinely great for some studio to deliberately commit to a trial by fire for agentic coding. Small team, modest budget, schedule measured in months. Show everyone what's possible through sincere effort.

    This is not that. This is gasoline on a dumpster fire. You've mismanaged a project to where ship-now-fix-later isn't an option, despite being yet another franchise-wank "live service" unlicensed casino. Piling on new tools and workers wouldn't work at this point even if you hired actual sentient human beings. You need to triage what goes in at launch, and honestly estimate how much more time the team requires... not reassign developers to also train new blood, in the vain hope that a larger crowd will move faster.

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