Crossposted from https://piefed.social/c/patientgamers@sh.itjust.works/p/2444167/octopath-traveler-and-octopath-traveler-ii-are-coming-to-gog-in-the-preservation-progra

The GOG Preservation Program is expanding once again, on October 8th both OCTOPATH TRAVELER and OCTOPATH TRAVELER II will arrive on GOG.

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[–] 6 points 1 month ago

I'll finally choose to purchase it and I've been wanting to play it for years now. Great news

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  • [–] 4 points 1 month ago* (1 child)

    That's nice to hear. Though, haven't tried II but I was quite mediocre in my opinion. It was not a game that captivate me like older FF titles.

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  • [–] 4 points 1 month ago

    The graphics are amazing, but the story was too weird for me. Choose random characters, regret, play a bit, realize that if you want to see all the endings you must play multiple times with different characters, stop playing.

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    [–] 15 points 1 month ago (5 children)

    I haven't played the 2nd but I remember the first feeling like eight separate short stories that just so happened to include party mechanics and level grinding.

    "I only work alone."

    "Join up with this group of 7 random people?"

    "Okay!"

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  • [–] 5 points 1 month ago (3 children)

    Did you finish the first one? I played through all the characters through either chapter 1 or 2 (can't remember now) and it immediately turned into a grindfest where I couldn't progress because everything was suddenly killing me.

    Did I miss something or was it specifically designed to be a "grind to progress" type of game?

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  • [–] 4 points 1 month ago (2 children)

    Nope. That's pretty much all I remember and my same experience.

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  • [–] 4 points 1 month ago (1 child)

    OK good, I don't have to feel too bad about dropping it then. The story was ok enough (ish) and they made enough changes to the combat system to make it feel innovative at first, but I'm not sure who they thought was clamoring for a 90s style padded grind experience in 2018. I guess it got favorable reviews and sold well enough so maybe I'm the crazy one but I thought the time of farming random encounters to triple the length of your game was a thing of the past.

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  • [–] 3 points 1 month ago

    The innovation they used to address that was mostly the unique interactions each (half) the characters had. The steal/barter, inspect, duel, etc. That got access to a lot of things that either shortened grinds or made grinding easier.

    But for me it just wasn't worth the grind anyway when the characters didn't really interact.

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  • [–] 7 points 1 month ago

    thanks gog for preserving this retro gem 😅

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  • [–] 5 points 1 month ago

    I'm kind of confused, both games currently support the current platform and were not broken. Is it typical for them to add games to the preservation program like this? I thought it was for games that no longer work on modern systems, or idk preservation. It's a good thing to be sure, but my reaction is just "what?".

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  • [–] 2 points 1 month ago* (last edited 1 month ago) (1 child)

    Why does a 64-bit Unreal Engine 4 game need to be on a preservation program at the moment?

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