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Runtime Break start 3h 43m 2h 2m

Episode 22: The Point of No Return
We return to the Schemers Table here in Dol-Makjar, deep in the sewers under Caravan Hill where our brave adventurers have gone underground. One adventurer sort of becoming an adventurer fully this night.
Indeed, Halandil Fang, waiting at the gate, looking down and realizing that the journey of a thousand miles begins with a single step and the road goes ever on. This road led down into some nasty sewers (because you've been hot on the trail of Demodus Blix, the illusionist grad student of the Penteveral, who went missing after he discovered he helped the House of Tachonis, perhaps unbeknownst to him, cover up the massacre at the Palazzo Davinos).
Having sprung Misha Undragor from prison, you guys had an eventful night at the Seven Stars tavern. Hal connecting with Romina Rountree with all of the intel she had from working at the Stahlkeep (the manse here in Dol-Makjar of House Einfasen).
Bolaire played a hand of cards with a horrifying merchant named Druspin Fortunada, a traveling wizard named Arnesha Vane (having taken the seat of gnomish smuggler, Pimley Morn), and played a hand of cards with King Augustus Valian, who has come and absconded from the Seven Stars as Hound of the King, Sir Marten, came and found his liege and got him the hell out of this bar to get back to the business at hand, staying with Mr. Bowsprit, a merchant that you have some familiarity with.
Murray pinned down Pimley and found out that he had indeed been part (at first) of trying to get Demodus Blix out of town after whatever task he accomplished for the Tachonis (it seemed that he must have gotten the hell out of dodge from seeing the writing on the wall). And Pimley realized that this was a little too hot for him and dumped the desperate Demodus (who was depending on him for help) into the clutches of the Crow Keepers to whom Demodus owed some money.
Following the Crow Keepers after Murray made contact with an ally in Caravan Hill (the soothsayer Temelow, who gave you a reading of your cards speaking surreptitiously of the eye she had been keeping on the Guard Tower (the old tavern frequented by the leadership of the Crow Keepers)).
The Crowkeepers, you were told, were in disarray. Their Guildmaster Solomon, having been killed several days ago by the elven warrior Vaelus, who then left town after the world's first known revenant was created. They seemed to be in disarray and took Demodus into their own custody after paying Pimley Morn handsomely for doing so.
You went deep underground (where you discovered this hiding place of the Crow Keepers and them speaking to something inhuman in the chamber beyond.
A careful illusion was cast and created for you to look out and essentially draw some of the Crow Keepers away. This city thief is affected by a Phantasmal Force and heard an illusion from Hal and a rock hurled into the muck water beyond, and many of them are about to peel out.
However we must resolve at the top of initiative, one of them who spotted a strange sight of a mask peering around the corner here.
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