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[–] 79 points 2 months ago (2 children)

DLSS 5 isn’t for gamers. It’s for shareholders.

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  • [–] 3 points 2 months ago (1 child)

    Listen, DLSS is here now and if you don't play games at 20 FPS you are just going to be left behind.... or something like that.

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  • [–] 1 point 1 month ago

    TBH, I think it's for people wanting to create media.

    Those screenshots could easily be a movie or TV show. Get rid of actual creative people. AI could create an OK (at best) video and run it through DLSS5 to look real, package it, sell it to the streamers.

    Yet another way to fuck actual people over.

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  • [–] 49 points 2 months ago* (6 children)

    This is the same problem real-time ray-tracing had. The difference is that there’s a case to be made for (theoretically) easier-to-implement, physically accurate lighting.

    The slop filter can sometimes look good in promotional stills, which, I guess, is appealing to marketers who want a legally safe way to misrepresent the product they’re selling?

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  • [–] 20 points 2 months ago (5 children)

    There are times when ray tracing has blown me away, it can makes games look fantastic. DLSS can look OK in some cases but more often it’s just uncanny valley nightmare fuel.

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  • [–] 16 points 2 months ago (1 child)

    DLSS 5 (slop filter) you mean? Because the regular old upscaling DLSS doesn't really produce uncanny valley stuff. Only artifacts, and mostly on presets like Performance or Ultra Performance.

    And I do also agree about RT. Cyberpunk and Alan Wake 2 both had great visually impactful ray tracing and GTA 6 (as much as it pains me to say it) looks like a fantastic showcase of real-time lighting.

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  • [–] 4 points 2 months ago (2 children)

    I love RTX in CP2077, it looks awesome. Funnily enough, i saw a video segment of DLSS5 in Cyberpunk, and i was astounded - it looked as if it were made for it. https://youtu.be/8r-wEn3CIb8?si=nMQKXUNrVGqSXAWS&t=148

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  • [–] 9 points 2 months ago* (2 children)

    Why would you ever use this tech for a game like NBA? Most of the time you're playing from a top down perspective and you can barely see any details besides the player jerseys and the ball. You can see their faces when you get an action cam after a score or some shit like that but is it worth it making the game basically unplayable for that?

    Like I could see this tech being great for games where character faces being realistic would matter, a game like LA Noir, or Detroit Become Human would benefit a lot. Not fucking NBA.

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  • [–] 2 points 2 months ago (1 child)

    Also, the characters in the game are actual NBA players rather than fictional characters, so there's a very easy reference point for whether DLSS 5 makes a character look more realistic.

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  • [–] 8 points 2 months ago

    Using DLSS 5 takes a special level of stupidity. But using it in something like NBA 2K27... Wow... Humanity really is screwed.

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  • [–] 3 points 2 months ago

    But didn’t they build the cards with Ai frame generation to make things faster? Won’t that fill in the performance hit? /s

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  • [–] 3 points 2 months ago

    So yeah I started playing BodyCam lately and well I think that it has good enough graphics. I can't imagine a need for dlss 5 for it.

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  • [–] 14 points 2 months ago (12 children)

    I hate AI as much as the next guy, but it's normal for new graphics tech to be too intensive for the current generation. And it's not just ray-tracing and up-scaling, I remember when Vsync was out of reach for normal gamers.

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  • [–] 2 points 2 months ago (9 children)

    I hate AI as much as the next guy, but it’s normal for new graphics tech to be too intensive for the current generation

    Hahahahahahahahahahhahahahahahahahahahahahahahaha

    Oh wait you're serious.

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  • [–] 5 points 2 months ago* (2 children)

    You claim you've been gaming since the original Doom but this is not something anyone who gamed before the Xbox 360 would think was a joke. It was a regular experience that the most graphically impressive games would target future hardware, people used to look forward to the next big graphical showcase of a game.

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  • [–] 4 points 2 months ago (4 children)

    Because Crysis ran out of the box on min spec hardware of the era and no meme ever came out of a system being able to run the game.

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  • [–] 4 points 2 months ago* (3 children)

    It came out 19 years ago. Guy is probably too young to know of a time when hitting 30 fps with most options turned down was considered a win.

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  • [–] 1 point 2 months ago (2 children)

    Bitch I'm older than Doom.

    I'm from the era where games companies had to fit a game onto a physical disc, and they would give out multiple entire map packs with magazines for free.

    Back when developers actually made games instead of relying on AI slop filters or ray tracing to do their job for them.

    Or just pumping out the same game year after year with a new number after the title.

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  • [–] 2 points 2 months ago (1 child)

    See I didn’t feel old the first time, but saying older than doom like it’s a record now makes me feel like grandpa Simpson.

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  • [–] 1 point 2 months ago

    Older than Doom

    I, too, am barely older than Doom, but this chud is huffing nastolgia. New tech is at the edge, practically by definition.

    That said, I'm not really sure what DLSS 5 is supposed to do beyond a vague "it makes games look better!" Kinda annoying for a performance hit when it's not even clear what the goal is.

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  • [–] 2 points 2 months ago* (4 children)

    I assume DLSS 5 will be more useful for post-processing on 3D stills and artwork, than gaming. At least for a while, and of course while the card market is fucked.

    I know this is the AI BAD circle jerk, but all the screenshots in that article look amazing.

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  • [–] 5 points 2 months ago* (3 children)

    all the screenshots in that article look amazing

    The problem isn't that they don't look good, it's that they don't look right. Modders extracted the DLSS 5 library from this game and tried using it with a bunch of other games, and it completely changes how characters look (down to altering facial structure).

    Combine that with DLSS 5 decimating performance even on the highest end machines, while also coming out when nobody can afford to upgrade their GPU, and it's just a bizarre choice of technology to push right now. It feels like it's being pushed to keep the AI hype train moving despite there being virtually no market for this tech.

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  • [–] 1 point 2 months ago*

    The problem isn’t that they don’t look good, it’s that they don’t look right. Modders extracted the DLSS 5 library from this game and tried using it with a bunch of other games, and it completely changes how characters look (down to altering facial structure).

    Says who? If I paid for the game and the tech, can't I be the judge of what looks right? You mention modders, who themselves often completely change the look and feel of a game, and characters.

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  • [–] 1 point 2 months ago (1 child)

    Modders extracted the DLSS 5 library from this game and tried using it with a bunch of other games

    But it looks good in stills in this game. It should be obvious why it looks bad in games which assets were never optimised for it and that the highest adjustment level will never be used in a game like the FFVII remake were the model tries to contort the anime faces into photographies.

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  • [–] 2 points 2 months ago* (last edited 2 months ago)

    The last I saw, the output of DLSS 5 could barely be tweaked at all by devs (only two variables exposed IIRC?). So it's not so much optimizing assets as needing to use ones that already look realistic in the first place and hoping the algorithm doesn't mangle them anyway.

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  • [–] 1 point 1 month ago

    2k27 is absolutely garbage

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  • [–] 1 point 2 months ago

    It's funny how much tech 2k adds to make the players look as real as possible, and it still doesn't look photo real. You can immediately tell it is not real

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  • [–] 1 point 2 months ago

    People talking about dlss 5 whatnot and I'm over there playing wow classic and Minecraft 1.7.10 like what's the point ?

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  • [–] 0 points 2 months ago (1 child)

    Thought i saw a post this week or last from a nvidia insider whon said dlss5 is not for the consumer its for the developers so they pump out horribly optimized game code.

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  • 12 comments in c/pcmasterrace@lemmy.world view that post
    [–] 14 points 2 months ago

    You won't own the computer that runs the games they'll want you to play. You'll rent it.

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  • [–] 6 points 2 months ago

    With the screenshots I've seen so far, it looks way too much like when Need For Speed thought pasting a video of an actor into an animated scene was a good idea. The central part of attention doesn't match the rest of the scene, and it's offputting.

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  • [–] 2 points 2 months ago (7 children)

    It might be worth it for titles that can run at 180 fps+ on your rig. Out of curiosity, i'd like to see what it does with e.g. GTA San Andreas or Witcher 2.

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  • [–] 2 points 2 months ago (6 children)

    See this is the part I don't understand. I will turn literally every graphic setting down until I hit 120+ fps. Playing at anything less feels choppy and distracting, regardless of visual quality.

    Am I really that far in the minority here?

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  • [–] 3 points 2 months ago* (2 children)

    I aim at a stable 60-90 Fps (which goes well with my 180Hz Monitor + Vsync) , while cranking up the visuals as far as i can, normally starting with max and then slowly inching backwards if needed. I don't like it if my textures get muddy, or shadows look like crap - or even worse, Pop-in and LOD shenanigans.

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  • [–] 2 points 2 months ago (1 child)

    Pop-in is pretty distracting for me too. That is generally the last thing I'll change for framerate. Hell, I'll take a resolution downgrade before I sacrifice framerate or pop-in

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  • [–] 1 point 2 months ago*

    Yeah, pop-in is the worst of all experiences.

    I did not pay a shitton of my meager income to play with low details lol - and i started playing pc games on 286, matching the eternal upgrade cycle until a few years ago, so i am no stranger to reducing details to achieve better frame rates. Anything below 60 fps is only acceptable in very specific circumstances, as in "i'm on the go and want to save battery on my steam deck", although since i acquired lossless scaling (lsfg-vk) i tend to use it for framegen from 30 to 60 on the deck. Its not as high fidelity as pure 60fps, but it uses a lot less battery and the quality loss isn't super obvious on the small display anyways.. 60-90 is ok for stuff like turn based strategy on my main rig, because i don't see any reason for raising my power bill in this case. 90+ is for anything action oriented - 90 is 1/2 Vsync on my monitor, so if i can't reach the full 180 fps on max detail, i simply limit it there and call it a day.

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  • [–] 3 points 2 months ago (1 child)

    You are kinda in the minority, I'm guessing you play mostly FPS games where framerate is king. Normally I agree, but there's something to be said for cranking games to max settings and enjoying 60-90fps. I play Cyberpunk maxed even though I don't get over 100.

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  • [–] 1 point 2 months ago*

    I do the same thing but then I also limit my framerate on most games because I've been playing on a potato laptop that overheats and crashes.. and I don’t really play games where amazing framerate matters, tho 1-5 fps is still painful. Looking at you, whiskerwood, where I can get a max of 20fps on a brand new game.

    I now have rebuilt my gaming pc, and it can run cyberpunk at max settings with no issues, but damn if the laptop isn’t more convenient most of the time.. I’ll still probably turn all the settings way way down because IDGAF. Grew up on 8bit, lived through low-poly, have low standards.

    (I rebuilt it so I could get my rimworld colonies comfortably to 100 pawns, but I’m sure I’ll use it for other stuff!)

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  • [–] 1 point 2 months ago
    [–] 1 point 2 months ago* (last edited 2 months ago)

    I find these percentages somewhat infuriating and useless, because it's completely unusable out of this exact context. So let's convert it to milliseconds. The article shows his "native" averages (1440p) as 230 FPS without, and 93 FPS with DLSS 5 (I assume he's referring to just the AI filter here).

    230 FPS is ~4.34ms/frame

    93 FPS is ~10.75ms/frame

    So it takes about 6.5ms to do its thing on a 5080, without frame generation or upscaling. That's.... pretty bad. 120 FPS (8.8ms/frame) would be basically impossible, and you'd need to be at 100 FPS without it to get 60 FPS after this does its thing. Assuming you even like the output, which is a big if, this is a pretty hefty performance penalty to pay for it.

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