No one looked at the RG DS and thought "Nah, too much power for what I want to do with it."
"Plus" should've had a chip set that could handle 4x res...
But, I guess I'll wait to see some actual reviews.
No one looked at the RG DS and thought "Nah, too much power for what I want to do with it."
"Plus" should've had a chip set that could handle 4x res...
But, I guess I'll wait to see some actual reviews.
I'd be interested in a higher-end dual screen handheld if/when prices ever go back to normal. But the sacrifices they have to make to hit a budget price point just seems like it's not worth it over a modded DS/3DS. Original hardware is still the way to go to play those platforms since they're so easily moddable anyway, and for other platforms you would be better off buying any other handheld.
Even just the fact that it uses a capacitive touchscreen is enough to make it a worse experience for the DS games this is meant for. DS games were built around stylus use, and capacitive styluses kinda just... suck. I'm guessing resistive touchscreens just aren't readily available for manufacturing anymore, another sacrifice for cost, but it's another reason to prefer original hardware then.
I think the only real reason to consider one is if you just can't get original hardware, since supply is limited.
Despite all the complaints online, I think the changes make sense on paper. Switching to better pixel-perfect screens and having an integrated stylus is more important than the extra RAM and storage. Especially since we all know ram and storage are crazy expensive now. The 2gb less ram won't affect DS emulation, which is really the point of this thing.
I've seen so many people just say "they should use a better chip and have more ram and re-add internal storage and use Android and a bigger battery"... But then it wouldn't be $100, would it? If people want a high end handheld for DS/3DS emulation, the AYN thor is that way.
I don't think the RG DS Plus is a bad device, it's just a little limited (through factors that Anbernic can't really control without jacking up the price). It also looks like it will be the same, if not lower, price than the original RG DS, which is good. I think the lack of RAM is not great but isn't too bad (though it puts into question the feasibility of 4x integer scale DS)
With some clever code, I would think integer scaling would be relatively low impact on RAM. Instead of storing multiple of each pixel, you'd query the same pixel multiple times to create the displayed frame, so the main source of new RAM consumption relative to 1x size would be storing and building the latest frame. That's a 4^2^=16x increase, but it's still just one frame.
I don't think that's how scaling works. I believe Drastic (and other DS emulators) use interpolation for their scaling (i.e. linear, bilinear, etc. instead of nearest neighbour). You also have the difference between the scaling of 2D and 3D elements, meaning sprites and textures are handled separately (and therefore they need to be stored somewhere: RAM!)
But the original RG DS already underperformed when it came to DS (I believe Russ was able to run 2x with Drastic on the original in some games), having a third of the RAM certainly won't help for playing 4x integer scale DS. I highly doubt that Anbernic will make it work with their "NNDDSS" emulator
None of that matters if and only if you're merely scaling the image. I don't imagine them making an image 4x the size with 4x the detail. I imagine them just cleanly scaling the image up. Produce an image of normal DS game quality and scale that. Power users can try to scale that up if they want, but the base experience will probably just be base quality, just on a screen that scales it cleanly.
Android is a major downside for these devices now with google killing itself.
Yes, OEM Android is becoming more restricted, but LineageOS is compatible with most of these current devices and isn't going anywhere. Disclaimer: was never interested in emulation handhelds. I use my 3DS or phone with attachment.
The RG DS Plus will run an version of Linux OOTB (the correct decision, since Android ran horribly on the original RG DS)
And I would guess Rocknix will be supported soon after release due to the use of the same chip (as long as there isn't weird stuff going on with the new displays)
IMO too expensive. Especially since it cannot play 3DS games. If it could handle 3DS also, at its price I'd probably pick one up. But for now just playing on an R36H gets me most of the way there for way less cost ($40 USD).
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