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[–] 13 points 3 months ago (13 children)

What about the rest of the industry?d

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  • [–] 12 points 3 months ago (11 children)

    What rest? Nintendo and Microslop? They both still have "physical" media and haven't announced the end of it. Even though all first party Xbox games have solely been a "game key disc" from 2019 and on, at least they have something.

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  • [–] 3 points 3 months ago (1 child)

    Give Xbox time and they'll no doubt announce it.

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  • [–] 3 points 3 months ago

    I think they've been trying for longer than Sony. They had the Xbox One S all Digital. Fittingly, the Xbox One SAD. But with Sony shooting themselves square in the dick, even 13 years removed from E3 2013, Microslop can indeed capitalize on this. They probably won't, but they could.

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  • [–] 3 points 3 months ago (8 children)

    Nintendo is just slow walking it with key carts.

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  • [–] 1 point 3 months ago (7 children)

    Like those NFTs that were just a link to a hosted service. It's not the ugly monkey that's encoded into a Blockchain, it's just the reference to the ugly monkey encoded into the Blockchain.

    Nintendo physical carts are no longer actual games, just a licence dongle. Can't get the game anywhere? Well, can't play the game.

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  • [–] 2 points 3 months ago (6 children)

    Some games are still released with a proper full cartridge, but the key cards are chosen increasingly frequently by devs. I've heard the I/O bandwidth on the cartridges is just not enough for modern games with huge files, so they deliberately choose the key cards to force players to play off the faster internal storage. At first, I found it befuddling that Nintendo wouldn't do something about that before the hardware got finalized, but now, in light of Sony pushing full digital, I suspect it was a deliberate choice to start prepping customers for a strictly digital future.

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  • [–] 5 points 3 months ago (5 children)

    The actual reason is that the flash storage is expensive.

    I'm sure the dev gets a bigger cut if the cart is cheaper

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  • [–] 0 points 3 months ago* (4 children)

    I wouldn't be surprised if that's a factor at all, but I'm pretty sure the I/O capacity is a factor, too. I want to say load times were unacceptably high, at least in their eyes. Games with loading screens might suffer through it, but many games try to load content on the fly in the background from my understanding, and the memory cards can't keep things smooth and hidden.

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  • [–] 2 points 3 months ago (3 children)

    Sure but disks are slower than flash memory and disk based systems have been 'installing' from media for decades. They could just install to local storage from the card if they wanted it to be fast.

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  • [–] 1 point 3 months ago* (2 children)

    Sure, but that's when the cost factor you mentioned come in. If players can't even run off the card, why spend the money on it? And so we get key cards.

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  • [–] 2 points 3 months ago (1 child)

    So you can actually 'own' the game. Right now if you have the key card but Nintendo is inaccessible you don't actually have a game you have ewaste

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  • [–] 1 point 3 months ago

    But why should the publisher spend the money on it? They can't really increase the price just for that since many games already push what the market will tolerate for a single game, and even if they're below that price threshold, not many gamers will tolerate paying a premium for the physical media that has been standard for so long. I understand why we as consumers want physical media, but from a business perspective, particularly the suits' perspective, it's just a waste of perfectly good money.

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  • [–] 21 points 3 months ago

    I don’t mind digital ownership on steam because I’m usually paying like $5 for a game, and in the unlikely event I need it in the future and it has been taken away, I have options. 🏴‍☠️

    If I paid $60 for it, things get a little more personal.

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  • [–] 5 points 3 months ago

    Sucks that video games discs are what trigger an antitrust and not all the other fucking bullshit mega corpos pull, but I'll take it.

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  • 11 comments in c/games@lemmy.world view that post
    [–] 37 points 3 months ago* (last edited 3 months ago)

    Unfortunately Sony will look at this wording and say "we'll be happy to charge you tenant fees instead" aka a subscription

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  • [–] 18 points 3 months ago

    Bold of you to think you have rights, plebe! Now pay your subscription and pray I don't alter the deal again!

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  • [–] 18 points 3 months ago

    You pay owner price. They give you tenant rights.

    Fucking bars right there. We should be carrying this around like a motto. This is the next "if buying ain't owning".

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  • [–] 7 points 3 months ago

    Classic Respawn first

    Your country is not allowed to access this resource

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  • [–] 1 point 3 months ago
    [–] -4 points 3 months ago (5 children)

    Isnt steam, epic doing the same? You pay full price but own nothing.

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  • [–] 27 points 3 months ago

    Steam and Epic run on open hardware where people can install it on devices they assembled themselves, and run it on different operating systems.

    Difference is open hardware versus an ecosystem that tries to lock down their hardware, prevent installation of unapproved programs, and prevents competing storefronts.

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  • [–] 40 points 3 months ago (1 child)

    I don’t think that it’s the same because Steam and Epic aren’t the only store available to PC users. They haven’t decided that games aren’t available on disc and there are one or two options where you can purchase DRM free games.

    This is Sony, the owner of the platform and the only store available, that is making a decision that will result in players never being able to buy a DRM free game. Not only that but players will only be able to buy games from them unless they intend on allowing other stores onto the platform.

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  • [–] 3 points 3 months ago*

    This. Rumor has it that the next Xbox may also go discless, but I wouldn't be as angry about that because the rumor also has it that the next Xbox will support installing other stores like Steam. Making it no different than a Steam Machine in practice.

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  • [–] 4 points 3 months ago

    Objectively to a large extent yes. There’s the family thingy where you can share games with a limited audience in steam but you can’t « re-key » a game to resell a key. That would be a wonderful feature…

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