The Ouroboros King combines the strategic depth of chess with the build variety and replayability of roguelikes. Assemble a formidable army, discover powerful relics, and buy surprising gadgets to defeat the Coven.
Build the Ultimate Army: Combine classic and new fairy chess pieces, relics that give them bonuses, and consumable items that grant you temporary advantages to create a formidable army.
Perfect Your Strategy: You can only move one piece per turn, so you must choose carefully. Make your troops work together to obliterate the enemy army.
Another Chance: If you're defeated you can go back to action on another timeline, where the path to victory will change: different map, different enemies, different rewards... in true roguelike spirit.
- Lots of end-game options to dial up the difficulty to insane levels.
- Same-device multiplayer, challenge your friends to chess games with lots of unique pieces.
- Chess-based tactics, easy to learn and hard to master.
- 15-45 minute runs, good for a short break and also longer sessions.
- No gatekeeping, all the content is unlocked from the start. Win or die based on your skills.
- No need to learn any chess openings or study anything.
- All in game text is available in English
*Game inspirations: Shotgun King: Chess, The Final Checkmate, Pawnbarian, Slay the Spire, Into the Breach, 5D chess with multiverse timetravel.
I've been playing it. First run was awful and I had no chance against the overpowered queen at the end of the act. Might have quit the game but decided to try again.
Second run I figured out that training grounds are awesome for getting new units. Pretty important early on. Also, getting a Prince (stops the king from being targeted if the Prince is within 3 tiles of it) was great because that overpowered queen couldn't put my king in constant check. Also lowering the computer difficulty from 100% might have helped a bit.
I'm the type of person who likes progression in my games. So having nothing to unlock after a successful run is kinda sad.
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