I have civ games that I started years ago that are still incomplete. I regularly dump about 40 hours into a single civ game because I like the marathon pacing
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Factorio isn't far off an RTS by mid game.
last hour spent hiding your last surviving villagers behind trees
"Heehee I lost my main base but maybe these last two villagers can rebuild a settlement elsewhere and mount an effective resistance!"
Said ten year old me. Lol
Nope. Never worked 😂
It helped some of my laid back lan parties back then tho. This strategy aged fast, but for a couple of times it could make it.
With a bunch of players I could see it working!
I'd try to do a StarCraft comp stomp with my wife but we always ended up huddling together on one part of the map right from the start, to avoid the 1 CPU opponent's obviously-cheating horde of like 30 hydralisks 4 minutes into the game. 😂
To add: I just remembered, a lovely RTS called Metal Fatigue was an AWESOME game, but it was so bad about this! Your giant stompy mechs couldn't go underground, and the pathfinding was terrible down there, so standard match end-game was usually about sending swarms of tanks through tight tunnels looking for the enemy's like, one builder unit, before the game was considered won. 😂
I did this with me and a buddy vs six AIs. I went in for a hit against one, and two other armies showed up and wrecked my army and then all three went and hit my base. So being Terran, I managed to save my Command Center and a few other buildings and fles into my buddy's base, then we built up and wiped the AIs. Not quite the lone ranger SCV rebuild from scratch, but fun anyway.
I just build a hidden reserve base. It works better than relying on villagers to build up new base on your own
The only way this really works is by making your opponents just give up from boredom. I'm not sure anyone wins in that case.
I just tried the demo for Dust Front earlier today, and that was basically me. I didn't take the time to actually build up any forces or bases so it was basically ten minutes of me running around the map before being overwhelmed by enemy forces.
Edit: also unfortunately I found out about the Dust Front dev's pro-Russia anti-LGBT stance. This is a link to a reddit thread about the dev, but it has screenshots of the dev's discord as evidence.
I miss the days when I didn't know anything about the politics of the people making things. Now it's like there's a never ending shit list you have to keep up with and add to. But then again is it just ignorance being bliss?
I agree. If the dev either just had a normal discord server about the game and left his own politics out of it, or better yet didn't have a discord at all, you and I could just enjoy this game none the wiser.
But he didn't. He made it very public, and I am grateful for the people who are talking about it.
Fucking zerg rush strat. ...
This is what I loved about Empire Earth.
You'd start as Cavemen and need to build up your economy before transitions to the next age. You might be able to get lucky rushing with some Cave-Soldiers but if you were too slow your rock-throwing would get rolled by arrows.
So then the game turned from a military race to an expansion and economy race to move to the best age as quickly as possible. The maps were soooo big, but borders would be defined in early ages, so eventually you'd bump with your neighbor.
Then the negotiating starts. Alliances and resource trades - could be broken at any time but 2 Bronze Age better than 1.
I miss slowburn RTS. I hate the big person on small map look of Age of Empires. I wish Manor Lords woulda been dev'd harder into a solid RTS game, now that's a big map.
Thanks for the recommendation! I haven't tried Sins yet but I have tried Solaris and wasn't a super fan of it; there's a lot going on and a lot of reading -> I assumed it was very similar.
For me personally, I think the sweetspot is Medieval and physics-based. Like, in Starcraft the micro is subtle, but still mostly insta-hit; probably easier to program. In Empire Earth, you could micro the hell out of longbows and Trebuchets because they would shoot to a specific location that you could move away from. As the ages progress though, the guns then lasers are all just insta-hit and that takes away the army micromanagement for me. I'm not a super fan of just build X to kill Y and just throw the armies at each other.
I really will have to give Sins of a Solar Empire a try; it's not the first time it's been recommended to me and it has piqued my interested in the past.
I spent all night on a civ game once..
This is what mindustry is. You either insta-rush, or you build so much op def, that the game basicaly ends up in stalemate.
This is what I liked about Korean StarCraft 2. Hyper aggressive. Always rushing the opponent. One way or another, the game would end relatively quickly when I used a Korean build/strategy.
6 racks, refinery, depot, marine, reactor, 2x marine while getting bay, and then assault
I lost a whole lot, though. Terrible reaction time and I freeze when panicked
That's me with mindustry right now. I'm at the part where levels in the official campaigns are getting hard and lengthy enough that I downloaded a modded campaign... only for the maybe 4th level to be harder than anything I have ever faced despite the other levels being really easy!
You're the 2nd person to mention this game, and I haven't heard of it. Time to look it up.
Fun fact: many of the logistics things like bridge converter or junctions have the same speed as titanium conveyers. So you can usually just use junctions fpr long distances and only use titanium at corner. Or use a router at corner but i like to see how much is passing through
Good to know. Guess I never thought to read the speed thing about bridge converters and junctions. If I get back to either of the main campaigns any time soon, I'll try to keep this in mind. I also like seeing how much is passing through, mostly because I will change a conveyor layout and end up having resources go places they ain't supposed to because of nearby routers or bridge ends, so seeing what's what is my only hope.
Any grand strategy game: start as a small nation. You either get crushed in 10m or play the whole 20 hour campaign.
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