Except for the translation;) it was phenomenally bad.

But gameplay wise, I’m confident that it has some of the coolest mechanics out there In the soulslike universe. I particularly loved that it occurred to me so many times that it had felt completely impossible to beat bosses at first but I gradually figured them out. And many tries after, I slay them like I dance!

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[–] 4 points 1 year ago* (2 children)

Have to give lies of P lots of credit for adding "adjust anytime" difficulty settings. Most souls-likes wont budge here with difficulty settings at all, likely due to the rabid fan pushback, but this was a huge plus to me.

As someone who dislikes the punishing "fail for 3hrs over and over again" genre mechanics but likes everything else about the game, it went from a "no thanks" to "buyable" with that change.

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