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[+] 145 points 1 year ago (18 children)
  • [–] 9 points 1 year ago (6 children)

    I don’t understand why people needed to give them constant money. For real, I played for a minute but never spent a dime. Why buy things when you can achieve them?

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  • [–] 6 points 1 year ago

    To be honest I regret spending so much time earning money and buying so many cars. It would have been more fun riding around in a stolen piece of trash robbing liquor stores with a friend than grinding the bank heist over and over.

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  • [–] 5 points 1 year ago (3 children)

    Because it's extremely annoying to earn enough money. Payouts are pathetic and things are extremely expensive to push you towards buying money. I didn't spend any money on it thankfully, that's just my reasoning behind it.

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  • [+] 5 points 1 year ago (1 child)
  • [–] 5 points 1 year ago

    This is definitely the way I feel. Even if I really want to do something, if I find out they’re doing this to squeeze me or they’re putting some wild shit in the privacy policy, I just don’t engage with their shit. Fuck those companies. I’m more angry with capitalism than I am susceptible to the desire they try to garner

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  • [–] 2 points 1 year ago

    It was great the first couple years when people were just throwing piles of in game money around so everyone could play with all the flashy things. After they cinched up every money glitch and started pushing shark cards…online instantly lost any appeal. As you said, grinding for things in game is purposefully tedious and geared to make you spend more money.

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  • [–] 4 points 1 year ago (1 child)

    Unfortunately, the online component easily becomes a profitable sideline. Sarcastically, it's what keeps some game corporation CEOs afford their lifestyles.

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  • [–] 19 points 1 year ago (6 children)

    On the flip side, it's given it insane longevity and made it feel more modern. Playing singleplayer feels so annoying at times because of their arbitrary rules (which are still in online, but toned down a little) and gameplay/mission design.

    At least GTAO showed everyone rockstar's true nature, and you couldn't turn away or say that it's a small alternative game mode.
    So shoutout to online and 5 as a whole for showing me enough to avoid all future rockstar titles lol

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  • [–] 24 points 1 year ago (5 children)

    GTA5 was released in 2013. GTA6 is being released 13 years later. If there had been no GTAO, we would have had at least one or two more "modern" GTA releases in that window.

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  • [–] -3 points 1 year ago (3 children)

    I wouldn't be so sure. Modern AAA games are insanely big and resource-intensive. Just look at rdr2

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