I've been thinking about how Sony, and others, are no longer planning to sell physical games, but fuck! What's next? Next thing you know, they'll be charging a subscription fee for using the software. I hope they don't hear me say that, lest I give them the idea. https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/

#gamedev #gameaudio #news #opinion

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[–] 2 points 11 hours ago

I've been sticking with indie games for the past few years now. Definitely the better choice, though a handful can get too attached to the games they make.

This past week, one indie dev got super pissed at me when I made a Steam review calling her game bad and going in-depth on why it's so bad. I've reviewed a few hundred games now, and this is the first time an indie dev got that mad over my Steam review.

There's another dev I support who felt disappointed over a reviewer with a large following bad-mouthing his game. Some fans offered to help defend the dev's honor by commenting in that Steam review, but the dev talked them down.

Can't say I blame such devs, though - quality indie games take a long time to make after all. A stranger calling your game bad after all that effort certainly could make an indie dev see red.

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