I've played 1100 games. Set it down a while ago, and I'm picking it back up. I died in the vault, to the sentry trap room that searches the entire room and has a bunch of sentries on the wall roasting you. Hadn't seen that one before, and I was at full health. Was going for the chest in the middle of the room, thought I had enough HP to open the chest and punch out of there with the vault shards... nope.

fack.

I had a nice little setup going, and was gonna have a strong run...

I largely like the vault quest - it's a lot of fun, but I low-key miss having the hunt 4 golems or whatever. It'd be good to have those three quests (golems, monks, vault) rotate, kind of like the friendly ghost quest does.

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[–] 1 point 4 hours ago*

I definitely do not miss hunting down golems. What a waste of time and food that quest was. Especially when you sometimes didn't get the imp until floor 19. You had to waste a ton of time waiting for the needed enemies to even spawn.

The new vault quest is superb. I've only died once, and that was to like a 38 damage boss hit I wasn't expecting, and for some dumb reason I was hoarding my health potions.

I love waiting to start the quest until I'm starving and low on health because it gives you a full heal and full satiety when you do.

The friendly ghost quest is different. You kill one enemy and it spawns as soon as you start the quest. Rotating the enemy keeps it fresh. But hunting down monks or golems is so boring compared to the vault. Asking to have that back is like asking to have the old gold-mining quest back in rotation with the modern cave quest.

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