I am building a game using the Super Tux assets. It is NOT an asset flip, game has a totally different main concept, new mechanics, 4 new boss fights, built with a different engine.

When I first started building the game, it was supposed to be a FOSS game. But after spending a ton of sleepless nights working on it, I would like to get compensated.

Donations will probably not cut it, judging by what most FOSS games go through. I'm a huge fan of FOSS, so it does feel wrong releasing a commercial games where 80% of the assets are from volunteer work.

On the other hand, the license approves of this. If they have an issue with it, they would have chosen another license, correct?

What do you think?

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[–] 3 points 19 hours ago

you could offer the game on itch because they allow to add a tip (and an optional minimum amount). Most platforms also dont stop you from oss+paid and even with being propritary+paid there is no guarantee people will buy it or when that you break even.

You could also try to sell the game for the first years and then open source it when its either clear that nobody pays or when it did make enough money.

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