Contentment (sh.itjust.works)
submitted 1 day ago by to c/memes@lemmy.world
 
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[–] 45 points 1 day ago (4 children)

I don’t know that I can explain it as anything other than too much detail in the ‘wrong’ spots compared to what an actual person would do. Very detailed cars while having cartoon blob characters that phase out of existence randomly and things that don’t follow from one panel to the next (like the road leading directly to a parking spot, then both cars being in an unmarked grey asphalt field) all make my brain go “AI!”

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  • [–] 17 points 1 day ago* (3 children)

    Yeah, it's a mixing of art styles.

    The road, yacht, and bushes all choose not to put very much detail, but the actual cars are all essentially flattened photographs with perfect perspective and angles and shadows.

    Not saying that level of accurate detail isn't possible with hand-drawn comics (see pbfcomics for an artist who is simply amazing at choosing the level of detail appropriate for the joke) but the subtle mismatch just looks wrong at first glance.

    Then, the inaccurate details in the exact same comic. It doesn't seem like one coherent work with one author.

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  • [–] 6 points 23 hours ago (1 child)

    As an former professional vector graphic designer, I can tell you exactly what's going on here. They traced photos of cars.

    I got my first graphic design gig by being insanely fast (for the time) at creating vector graphics that would read well at any size, from page number decorations to billboards, for a magazine. We seriously got unsolicited compliments on our new graphics sprinkled around the magazine, and had new clients advertise with us just so I'd design some new logos for them.

    What most people didn't know was that my speed was because I was really quick at finding source images, clipping things together so that my reference image would be "unique", and then I'd just isolate and trace the general shapes and enough details. Unfortunately, I became too popular for my own good.

    My publisher one day gave me a very vague and broad request for a two-page spread, which included objects, people, and a "landscape or background that doesn't draw too much attention." It took me a day, but I presented my design the next morning. The publisher stared at it for a while, then simply said, "so, I guess you're only good at tracing things," and handed my printout back to me.

    He later visited my desk and said that he didn't want to see another design until I figured out how to make the background as good as the foreground. So, of course, I made the foreground graphics worse. He was very happy with this.

    Over the next couple of months, with lots of practice, I became very skilled at making my traced designs just sloppy enough to not stand out. Understandably, they fired me. The end.

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  • [–] 4 points 20 hours ago

    While that can be how style could be mismatched, in this case it's generally for that AI slop feel. For example, I doubt you would have retraced the same thing from the same angle but subtly different for a new frame instead of just copying and scaling it.

    And of course all the other stuff with it.

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