I've been digging back into it, repairing a few old designs that were broken or degraded by updates in one of the two games. Here's a gallery of my efforts, with most of them being pretty heavily inspired by some real life cars. We've got ersatz versions of the Honda NSX and the Jag XJ220, something along the lines of Morgan's cars that required a horrid amount of fixtures, and a tiny sports coupe that's actually smaller than the Autobello Piccolina in Beam

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[–] [S] 2 points 1 week ago (1 child)

Sorry, I forgot to reply to this! It's definitely a lot easier than making a Beam car mod from scratch would be. There are some quirks of the export process that require a bit of trial-and-error to work with (a car that understeers somewhat in Automaton is generally a lot nicer to drive in Beam), but you don't need to be an expert to get something decent. Aesthetically, it depends on how close your starting point is in Automation; the little bright green coupe only took me a couple of hours, including making the engine and getting a rough tune of the suspension, but the Morgan-like one took significantly longer because I basically had to hide the entire front end of the car in Automation and built it up from scratch. I personally find the process of making the cars quite enjoyable in its own right, though, so that helps a lot

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