I have always wanted to create a game and finally did. After almost 2 years of solo development, spending nights and weekends learning the godot game engine, the demo releases next week. Still got a ways to go but its an exiting milestone.

https://store.steampowered.com/app/4711950/Robits_Quantum_Descent/

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[–] 1 point 2 weeks ago

Congrats on shipping a first Godot build. One thing that surprised me later: input timing in an HTML5 export can feel a beat later than the editor, so mid-air flips and short tap windows often need a tighter threshold than the desktop build. Worth checking early if you plan a browser demo.

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