I have always wanted to create a game and finally did. After almost 2 years of solo development, spending nights and weekends learning the godot game engine, the demo releases next week. Still got a ways to go but its an exiting milestone.

https://store.steampowered.com/app/4711950/Robits_Quantum_Descent/

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[–] 2 points 3 weeks ago (1 child)

congrats on shipping! huzzah

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  • [–] 2 points 3 weeks ago (1 child)
  • [–] 1 point 3 weeks ago (2 children)

    This is pretty cool! I assume twin-stick just refers to using both sticks on a controller?

    And what would you say was the toughest part about learning the engine?

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  • [–] [S] 3 points 3 weeks ago (1 child)

    yes both sticks on a controller, one to move and one to aim, but it also works well with keyboard/mouse. I think the hardest part learning the engine was just figuring out how everything works and adjusting how i piece things together. I was already coming in as a seasoned software engineer, i just had never worked in a game engine before, so it took some time to adjust how I work from my normal day to day. A lot carries over but a lot doesn't.

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  • [–] 1 point 2 weeks ago

    Congrats on shipping a first Godot build. One thing that surprised me later: input timing in an HTML5 export can feel a beat later than the editor, so mid-air flips and short tap windows often need a tighter threshold than the desktop build. Worth checking early if you plan a browser demo.

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