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[–] 85 points 3 weeks ago (19 children)

My guy.

They already profit on loot boxes

Child gambling

unfinished products

AI slop

Extortionate DLC programs

Pre orders

Season passes

How else has GabeN been funding his son's racing career. Those Aston Martins aren't cheap.

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  • [–] 40 points 3 weeks ago* (6 children)

    The point is that it could be worse, considerably worse. Yes, I know, the standards are low nowadays. I try to stay with GOG where possible but with Linux, you sometimes have better compatibility with Steam versions and you have the steam DB reducing the risks even further, even if that is not from Valve itself.

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  • [–] 6 points 2 weeks ago* (last edited 2 weeks ago) (5 children)

    As long as it stays private, it really doesn't matter. Enshitification comes from public stockholdership, venture capital or private equity trying to get insane returns on overpriced assets.

    They make 30% of the gross sales on their platform... nobody prints money like Valve does.

    For reference, stores refuse Amex because they take 1%-2% more than Visa/Mastercard on gross sales. Steam takes 30% and nobody gives a shit. lol

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  • [–] 4 points 2 weeks ago (2 children)

    Retail stores also take like 30% usually. People don't give a shit because it's not unusual and any option that takes less is worse in some way.

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  • [–] 1 point 2 weeks ago (1 child)

    I agree with the fact that 30% is a lot, but the way you've written it suggests no one but Valve takes a 30% cut. 30% is pretty standard for game platforms. Steam, GOG, Apple's App Store, Google's Play Store, PlayStation's PSN, Microsoft's Xbox Store, and Nintendo's eShop all take 30%. The only reason why Epic Games takes less of a cut is because it's the only way they might entice games to get published on their platform.

    Steam is super problematic in so many ways, I just don't think their 30% cut is as big a deal as everyone thinks it is.

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  • [–] 53 points 3 weeks ago (11 children)

    AI slop

    I'd like to be clear what you're referring to, because I only know two things Valve is allowing in that regard

    1. Games using GenAI are allowed on steam, but disclosure is required, which is a position I appreciate.
    2. Steam hosts promotion events organized by third parties, where banners are displayed, a special page is available, and a lot of games go on sale - in those events (and AFAIK, none of Valve's own events) promotional art is displayed that is submitted by those third parties, and sometimes has blatant GenAI use

    Is there something else I'm unaware of? Because otherwise I guess it's a matter of where you draw the line, because I'd still consider Steam the best platform available, and have to agree to disagree.

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  • [–] 5 points 2 weeks ago (1 child)

    They said the trending thing and got reflexive upvotes. That's all it was.

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  • [–] 3 points 2 weeks ago

    It's more complicated, because Valve absolutely isn't perfect and contributes to problems, and most of that comment is valid. I still wouldn't boycott them as it stands, because I do see them as the best option and don't mind them getting some of my money.

    The best alternatives have their own flaws, GOG using GenAI in official promotional material and no Linux launcher, itch barely having a launcher, which is valid, but is severely lacking compared to Steam.

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  • [–] 2 points 2 weeks ago (8 children)

    The ai tag is only required for assets made with ai. You can vibe code your entire game and as long as the assets weren't ai generated you don't have to disclose AI usage.

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  • [–] 3 points 2 weeks ago (1 child)

    it's closed source how would anyone check anyway?

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  • [–] 0 points 2 weeks ago*

    There are plenty of games using Midjourney to generate textures which are then heavily modified to look less AI generated. Should they opt to not disclose their ai usage?

    Lying to your customers and audience about how your game was made is fucked up and I don't plan on supporting developers who do this.

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  • [–] 1 point 2 weeks ago (3 children)

    That is kinda true... I don't think Valve actually says that, but I don't think there's a way to tell, so people can get away with not disclosing it.

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  • [–] 3 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

    They updated their guidelines explicitly to say this.

    I think the forced distinction between ai code and GenAI art is harmful because it is meant to shallowly appease the anti ai crowd while also demeaning the act of writing software as not art and not representative of the artistic value of a video game, which I strongly disagree with.

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  • [–] 0 points 2 weeks ago (1 child)

    I'm an adamant AI hater, but I think this is fine. If the game runs smoothly and without bugs, I don't care if the game was programmed with AI. If it's a buggy mess, it gets filtered out with all the other asset flip garbage. Steam supports returns and you can pretty quickly determine if a game is garbage within that return window, and leave a review saying it's a buggy mess. Sure, it's an extra step but almost all of the buggy garbage on Steam is immediately apparent from the Steam page or a AAA game, both of which would never get my purchase to begin with.

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  • [–] 3 points 2 weeks ago* (last edited 2 weeks ago)

    My issue is that it's misleading

    You can advertise your game as no AI on steam despite heavily using it for everything that makes the game a game. I don't just buy games because they're fun I buy games to support a developer. I'd rather support a developer that still places value on the craft of game development.

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