▲ 24 ▼ New fighting game Poly Fighter combines roguelike features to build your fighter (www.gamingonlinux.com) submitted 3 weeks ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 5 comments fedilink hide all child comments
[–] Malgas@beehaw.org 4 points 3 weeks ago (4 children) *roguelite permalink fedilink source hideshow 4 child comments replies: [–] JillyB@beehaw.org 0 points 3 weeks ago (3 children) Ehh. I don't see much value in the distinction. The meaning of roguelike has evolved. permalink fedilink source parent hideshow 3 child comments replies: [–] Malgas@beehaw.org 3 points 3 weeks ago (2 children) The value is specificity. Nothing about this game is like Rogue. permalink fedilink source parent hideshow 2 child comments replies: [–] JillyB@beehaw.org 2 points 3 weeks ago (1 child) I think the meaning of roguelike has evolved beyond being a game like rogue. After all, a dungeon crawler that's not procedurally generated and doesn't have permadeath would be more like Rogue but it wouldn't be considered a roguelike. I wish the genre of "procedural run-based game with permadeath" had a better name. It reminds me of how shooters in the 90s were called Doom-clones. Platform fighters went through the same phase with "smash clones" for a while. I think the resurgence of roguelikes happened so far after Rogue that players didn't have the feeling of disrespect of their game from the term. Anybody who likes a platform fighter wouldn't want their game reduced to a "smash clone". Same goes for shooters and Doom. But Rogue was far enough out of the public consciousness that "roguelike" didn't feel like a comparison. What other term could we use? "Random run game"? I've heard "roguelite" to refer to procedural games with progression between runs rather than starting from 0 every time. I also think this distinction isn't very meaningful since I can't imagine many people looking for that style of gameplay loop would be super concerned about the progression system. permalink fedilink source parent hideshow 1 child comment replies: [–] Malgas@beehaw.org 2 points 3 weeks ago The term roguelite predates roguelites having meta-progression. Games with procedural generation and permadeath that aren't turn-based tile-based crpgs are roguelites. If this game is a roguelike, then Doom is a point-and-click item adventure, and Asteroids is an FPS. permalink fedilink source parent
[–] JillyB@beehaw.org 0 points 3 weeks ago (3 children) Ehh. I don't see much value in the distinction. The meaning of roguelike has evolved. permalink fedilink source parent hideshow 3 child comments replies: [–] Malgas@beehaw.org 3 points 3 weeks ago (2 children) The value is specificity. Nothing about this game is like Rogue. permalink fedilink source parent hideshow 2 child comments replies: [–] JillyB@beehaw.org 2 points 3 weeks ago (1 child) I think the meaning of roguelike has evolved beyond being a game like rogue. After all, a dungeon crawler that's not procedurally generated and doesn't have permadeath would be more like Rogue but it wouldn't be considered a roguelike. I wish the genre of "procedural run-based game with permadeath" had a better name. It reminds me of how shooters in the 90s were called Doom-clones. Platform fighters went through the same phase with "smash clones" for a while. I think the resurgence of roguelikes happened so far after Rogue that players didn't have the feeling of disrespect of their game from the term. Anybody who likes a platform fighter wouldn't want their game reduced to a "smash clone". Same goes for shooters and Doom. But Rogue was far enough out of the public consciousness that "roguelike" didn't feel like a comparison. What other term could we use? "Random run game"? I've heard "roguelite" to refer to procedural games with progression between runs rather than starting from 0 every time. I also think this distinction isn't very meaningful since I can't imagine many people looking for that style of gameplay loop would be super concerned about the progression system. permalink fedilink source parent hideshow 1 child comment replies: [–] Malgas@beehaw.org 2 points 3 weeks ago The term roguelite predates roguelites having meta-progression. Games with procedural generation and permadeath that aren't turn-based tile-based crpgs are roguelites. If this game is a roguelike, then Doom is a point-and-click item adventure, and Asteroids is an FPS. permalink fedilink source parent
[–] Malgas@beehaw.org 3 points 3 weeks ago (2 children) The value is specificity. Nothing about this game is like Rogue. permalink fedilink source parent hideshow 2 child comments replies: [–] JillyB@beehaw.org 2 points 3 weeks ago (1 child) I think the meaning of roguelike has evolved beyond being a game like rogue. After all, a dungeon crawler that's not procedurally generated and doesn't have permadeath would be more like Rogue but it wouldn't be considered a roguelike. I wish the genre of "procedural run-based game with permadeath" had a better name. It reminds me of how shooters in the 90s were called Doom-clones. Platform fighters went through the same phase with "smash clones" for a while. I think the resurgence of roguelikes happened so far after Rogue that players didn't have the feeling of disrespect of their game from the term. Anybody who likes a platform fighter wouldn't want their game reduced to a "smash clone". Same goes for shooters and Doom. But Rogue was far enough out of the public consciousness that "roguelike" didn't feel like a comparison. What other term could we use? "Random run game"? I've heard "roguelite" to refer to procedural games with progression between runs rather than starting from 0 every time. I also think this distinction isn't very meaningful since I can't imagine many people looking for that style of gameplay loop would be super concerned about the progression system. permalink fedilink source parent hideshow 1 child comment replies: [–] Malgas@beehaw.org 2 points 3 weeks ago The term roguelite predates roguelites having meta-progression. Games with procedural generation and permadeath that aren't turn-based tile-based crpgs are roguelites. If this game is a roguelike, then Doom is a point-and-click item adventure, and Asteroids is an FPS. permalink fedilink source parent
[–] JillyB@beehaw.org 2 points 3 weeks ago (1 child) I think the meaning of roguelike has evolved beyond being a game like rogue. After all, a dungeon crawler that's not procedurally generated and doesn't have permadeath would be more like Rogue but it wouldn't be considered a roguelike. I wish the genre of "procedural run-based game with permadeath" had a better name. It reminds me of how shooters in the 90s were called Doom-clones. Platform fighters went through the same phase with "smash clones" for a while. I think the resurgence of roguelikes happened so far after Rogue that players didn't have the feeling of disrespect of their game from the term. Anybody who likes a platform fighter wouldn't want their game reduced to a "smash clone". Same goes for shooters and Doom. But Rogue was far enough out of the public consciousness that "roguelike" didn't feel like a comparison. What other term could we use? "Random run game"? I've heard "roguelite" to refer to procedural games with progression between runs rather than starting from 0 every time. I also think this distinction isn't very meaningful since I can't imagine many people looking for that style of gameplay loop would be super concerned about the progression system. permalink fedilink source parent hideshow 1 child comment replies: [–] Malgas@beehaw.org 2 points 3 weeks ago The term roguelite predates roguelites having meta-progression. Games with procedural generation and permadeath that aren't turn-based tile-based crpgs are roguelites. If this game is a roguelike, then Doom is a point-and-click item adventure, and Asteroids is an FPS. permalink fedilink source parent
[–] Malgas@beehaw.org 2 points 3 weeks ago The term roguelite predates roguelites having meta-progression. Games with procedural generation and permadeath that aren't turn-based tile-based crpgs are roguelites. If this game is a roguelike, then Doom is a point-and-click item adventure, and Asteroids is an FPS. permalink fedilink source parent