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[–] 8 points 1 month ago (8 children)

Which are? I have yet to encounter one myself. Really good game imo

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  • [–] 3 points 1 month ago (7 children)

    I only know of one that is still occurring, which is the overall behavior of vertical splitters/mergers.

    • Can't snap a lift to them after they're already placed.

    • Hard to tell which output is which for smart splitters.

    • They vertically snap 1/2 a unit off of global alignment, so connecting belts need to go up or down slightly to realign with the grid.

    But they are fixing bugs each update, so I am still holding out hope they'll address that one. For all I know, this one might be a complicated fix for worlds that are already using vertical splitters that could break if adjusted, but a new world state could be the perfect opportunity to force everyone into a "reset" of sorts to make that adjustment.

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  • [–] 3 points 1 month ago (4 children)

    but a new world state could be the perfect opportunity to force everyone into a "reset" of sorts to make that adjustment.

    IIRC they've done that in the past! Gotta have several serious bugs before they're willing to invalidate your old save files

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  • [–] [S] 2 points 1 month ago (3 children)

    Oh god the old updates when you'd be biting your nails wondering if you had to start over or not

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  • [–] 2 points 1 month ago (2 children)

    Thankfully I've only "lost" one run to a reset and I had barely started. The other one I remember was after I stopped playing so I didn't mind restarting.

    I think my last save is still good but I'll be restarting anyway the next time I play (and probably with the resource randomizer so I don't end up in the same places)

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  • [–] [S] 3 points 1 month ago (1 child)

    Honestly that's how I play. After each update it's usually an indicator to just start a new factory. I know not everyone does that so I feel the pain of having to start over, but for me it's a fun excuse. All those "Oh I should have done this or that" plans just go by the wayside

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  • [–] 1 point 1 month ago

    I'm there as well. I've restarted twice, though neither was with any intent to actually go all the way to the end. I finished project assembly in 1.0, and then when 1.1 and 1.2 rolled around, I mainly just wanted to see what I could do with the new things that were added, optimize a bit more from lessons learned, try out the randomizer, etc.

    This DLC seems like a great opportunity to take another solid stab at the game for the long haul. Learning the ins and outs of the new environment, buildings, resources, and so on.

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  • [–] 2 points 1 month ago (1 child)

    The vertical splitters were only added quite recently (1.1 I think?) so I'm not surprised they were a little buggy. I agree that it's annoying, though.

    I haven't played since 1.2 came out, are they still not fixed?

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  • [–] 2 points 1 month ago

    Well, "recently" being a year and some change ago.

    They fixed a lot of bugs with 1.2, but I don't believe vertical splitter behavior was among them. My assumption is that it would break existing vertical splitters if they tried.

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