t's certainly been a journey for Valve. A week prior to the Steam Frame's launch, we spoke with two engineers at Valve about the project: Joy Lyons, hardware engineer, and Jeremy Selan, software engineer. The memory crisis and the price were a big part of that conversation. From that chat, we can confirm that Valve had aimed for a lower price point than the one it's launching the Frame for today.

Here's Lyons on the memory crisis:

"We set out to design this hardware with one particular price in mind, but we've made choices to make sure that we're making a product that is choiceful, that people can purchase, they can upgrade with different features later. But we wanted to make sure we had a base product with really great performance. Then that price target shifted due to the ongoing RAM crisis around the world."

Lyons also said that forecasting for the cost of certain components used in the Steam Frame is an ongoing challenge.

Not exactly boding well of the Steam Deck 2.

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[–] -1 points 1 month ago* (last edited 1 month ago) (2 children)

Go to github.com/torvalds/linux

click "fork"

You now have a fork of Linux.

You're probably allowed by the trademark holder to still call it Linux, but its not associated with the official Linux kernel project.

The problem with ARM is that all of the hardware manufacturers lock down their hardware or othwise make it difficult to use with mainline Linux. That was all I was saying. I wouldn't want to game on a MilkV Duo either.

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  • [–] 2 points 1 month ago (1 child)

    By that measure there are very very few Linux systems running Linux. Most distros ship their own slightly customized fork.

    All of the [ARM] hardware manufacturers make it difficult to use with mainline Linux

    No, they do not all do that

    And it has nothing to do with ARM vs x86 or Risc-V which was your original core point

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