Nothing inside a video game should cost real money. The entire business model is an abuse - a deliberate confusion of value, in a manufactured environment. The fact playing more costs less is a giant red flag. Maximum revenue comes from habitual exposure to systems engineering to separate you from as much of your money as you will tolerate. What's offered is already on your hard drive so you can see other people have it and you don't. These permissions have zero marginal cost, and exist as a controlled alternative to when people would put Homer Simpson in Quake 3, for free, because it was funny.
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