you are viewing a single comment's thread
view the rest of the comments
[–] 3 points 2 months ago* (4 children)

The items wouldn’t get made and end up on your hard drive if not for that revenue model though.

I just told you - people did this for free. For fun! Simply because it was interesting!

Your interest has been exploited for profit. It's leverage, to trick you into spending more than you would, if they sold games honestly as a product or a subscription service.

Which is why this abuse is in games that are full-priced products... or subscription services. This business model has spread into World Of Warcraft. It is the dominant strategy. If we allow it to continue, there will be nothing else. It's why there hasn't been a new GTA game in thirteen years. It's why the next one will inevitably develop an online hole you can throw unlimited money into.

This specific game is a billion-dollar drain on what could exist instead. Long-anticipated projects - entire beloved studios - have been shuttered, chasing the absurd money-for-nothing profit margins of "live service." It's the same lootbox pay-to-win gacha crap everybody finally grew disgusted with, barely disguised by saying "it's just cosmetic." It's pulling the same levers in your brain.

  • source
  • parent
  • hideshow 4 child comments
  • [–] [S] 1 point 2 months ago (3 children)

    Mods are rarely as advanced as each season of Fortnite. And even then, the developers typically ask for donations for that, as seen with the multiplayer mod for Skyrim. Most would not have enough spare time on that unless they're still in college. Most games don't seem to get any mods, so your premise is true only for some lucky games like The Witcher 3 and the GTA series. And in every one of those games, you can only hope someone likes what you like enough to work to create that, and then others still don't see that interest, as explained in the other comment.

    Your interest has been exploited for profit. It's leverage, to trick you into spending more than you would, if they sold games honestly as a product or a subscription service.

    I haven't spent a penny on Fortnite but I have a huge number of items from every battle pass and more. As I was saying, it respects people's time spent playing and rewards dedicated players like me.

    And to your other point, games like GTA V wouldn't be supported to this day if not for people's interest and spending.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 1 point 2 months ago (2 children)

    And to your other point, games like GTA V wouldn’t be supported to this day if not for people’s interest and spending.

    That's the problem.

    Does that support mean there's a second island now? Was there even a proper DLC, like Lost & Damned, or Ballad Of Gay Tony? No! It's just the shark testicles or whatever, to spend on some overpowered you can grind for, or weapons that kinda ruined the PVP. The extra races were nice? But that's no substitute for how all of that money should have been going toward new games.

    This business models destroys the incentive structure for anything else. Publishers want to pour everything into one massive gamble at a time, and either smother it dead after six months, or milk it forever and ever. They will straight-up erase the game you love, in order to force everyone to play another one, and pretend that's the free market at work. Did you like Overwatch? Tough shit! It doesn't exist anymore! They knew the community wouldn't jump ship from that wildly successful game, so they just deleted it, and installed its drastically different "sequel" in its place.

    Why you liked the game does not matter to them. The only reason it exists is to drag people across those wallet-hooks. If you have genuinely never bought their made-up currency, they view you as a glorified bot to pad out the servers for the amusement of people who will.

  • source
  • parent
  • hideshow 2 child comments
  • [–] [S] 1 point 2 months ago (1 child)

    Personally, yeah, I'd have preferred something like the GTA IV DLCs you mentioned even over the heists and story missions added to GTA Online post-launch, but maybe we're just living in the past, while games like GTA V and Fortnite continue to top all charts by revenue, so people seem to love what they have to offer. There's a strong leaning toward GaaS in the industry for that reason, but there are still plenty of old and new single-player games or old-school multiplayer games that would last a lifetime.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 2 months ago*

    'But it makes more money' is not a defense - it is, again, the problem.

    This abuse is the dominant strategy. If we allow it to to continue... there will be nothing else. Only legislation will fix this. The entire business model has to go.

  • source
  • parent