I used the Sunshine game streaming software and the WiiU homebrew port of Moonlight to get game streaming working on a WiiU gamepad. It's sort of like a bootleg Steam Deck, and it works surprisingly well, but it mostly just made me want a Steam Deck.

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[–] [S] 32 points 1 year ago (7 children)

Looking back, it almost feels like a Switch prototype. It's a goofy little thing, but I love it. That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.

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  • [–] 5 points 1 year ago (4 children)

    The virtual boy was ahead of its time, too. Teleroboxer is still my favorite game that no one played.

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  • [–] [S] 4 points 1 year ago (3 children)

    It's one of my favorites, too! Almost like a Punch Out!! spinoff. VB Wario Land is worthy of the praise it receives, but I also really like the Virtual Boy's StarFox-like, Red Alarm.

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  • [–] 4 points 1 year ago (2 children)

    Red Alarm is definitely my Number 2 on VB, Followed by Wario. I need to search my basement and see if I still have them...

    Teleroboxer reminds me of a cross between Punch Out & Metal Combat for the Super Scope, another underrated gem.

    At least that one got a sequel!

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  • [–] [S] 3 points 1 year ago (1 child)

    Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn't find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini... for some reason. I wonder if Nintendo's top brass were aware of that one when it shipped :-)

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  • [–] 2 points 1 year ago

    Ha!

    I was about to mention those in my last comment! I remember it was like weird bits of terrain you had to shoot so many times in certain levels to get the Easter egg. Pretty sure I saw the locations in Nintendo Power...

    A low poly wireframe bikini girl had to be hidden back in the day, and now there's porn games on the Switch Store!

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  • [–] 3 points 1 year ago

    At the time, Microsoft and Sony were playing this "more graphics = more better" game and Nintendo decided it couldn't compete on that front. You can see a bit of the "compete on anything but graphics" mentality in the Wii and Wii U, then they took what worked and refined it into the Switch and Switch 2.

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