https://steamcommunity.com/app/1867240/discussions/0/573792728906914951/?ctp=6#c588434795636287991
https://www.protondb.com/app/1867240
There will be one more playtest from August 21–23. To receive an invitation, register via Steam or player.gg
https://x.com/HowardPhilpott/status/2082040132425650683 - steam deck gameplay

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[–] 14 points 2 months ago (16 children)

Of they're doing "Proton support" why not just make a Linux version.

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  • [–] 27 points 2 months ago (5 children)

    Because properly packaging/distributing your game is hard. Maintaining a build environment, running tests, having unique deliverables, it all adds effort. With Proton specifically, it's a much lower effort to report. If there is a linux specific bug, it's fine, because Linux isn't officially supported, it's just known to work with Proton. You also only need to ship one binary file (the Windows build), so you don't have to adjust or alter any processes.

    This may not be the reason they do it, but there are real reasons.

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  • [–] 2 points 2 months ago (4 children)

    So essentially they're offloading the work they'd do themselves to the developers of Wine, Proton, and ProtonGE.

    I wonder if they contribute a donation to these projects.

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  • [–] 20 points 2 months ago (2 children)

    They sell the game on Steam, Valve gets a cut, so Proton funding should be covered.

    But I agree that we should donate to open source projects!

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  • [–] 9 points 2 months ago (2 children)

    Valve does not recommend that anymore.

    And for good reasons:

    Nearly all Linux native games I have from steam do not work any more. Glibc changes. Xorg gone. Other stuff. You would need to maintain and adopt constantly.

    Having a product that advertises native Linux support on the storefront but requires Ubuntu 20.04 is nothing we or valve could want

    Proton offers a stable surface, and decouples the dependencies

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  • [–] 2 points 2 months ago (1 child)

    Don't we have Flatpak as a solution to this? Why don't developers or Valve make use of Flatpaks for Linux native games? Or is there a licensing issue?

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  • [–] 3 points 2 months ago

    Not really, no. Flat packs still need the host GPU, kernel driver and more.

    I sometimes build software and opensource is easy for Linux. "Just compile once for fedora 40,41,42 and 4 Ubuntu versions, look how to build for Debian because the compiler there is 8 years old and then do that for very major update. Forever

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  • [–] 2 points 2 months ago* (last edited 2 months ago) (1 child)

    Actually good question as they apparently are using an altered version of unreal engine (https://www.wardynamics.com/) UE has linux support, but maybe that got lost in the changed version.

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  • [–] 0 points 2 months ago (2 children)

    Proton usually works better than native linux lol

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