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[–] 16 points 3 months ago (4 children)
  • [–] 6 points 3 months ago (2 children)

    Ah, XCOM, two squares away, using an RPG, 96% chance to hit the alien, shoot, miss, take out the team mate with only an eye poking out from behind a wall because he was caught in the explosion when the rocket hit the corner. Use the rest of your movement to take a step back to reduce your odds of death, alien walks up and guts you.

    Typical combat sequence. Loved that game.

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  • [–] 1 point 2 months ago (1 child)

    They have to juice the probabilities in later games because people don't understand percentage chance. People were complaining when they missed within 96% chance of hitting, not realising that occasionally missing is expected. People thought that 96% was basically the same as 100%, which is a rather large indictment on the education system.

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  • [–] 1 point 2 months ago

    Yeah, that was part of it, but there were many combat sequences that I experienced where statistically unlikely things happened a statistically unlikely number of times per combat. I won't rule out bugs, but I also won't rule out perception bias.

    I had a similar feeling when playing Fallout, which made Thadeus's combat scenes very relatable when watching Fallout.

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