I know some games will actually release modding tools, but if I had to guess I would think those are the exception, not the rule.

Thanks in advance!

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[–] 4 points 3 months ago

For mono Unity stuff, I'll use dnSpy (by way of the dnSpyEx fork) to decompile the game, test changes by editing the DLL directly with it, then port everything over to BepInEx in some form or another.

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