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[–] 5 points 3 months ago (3 children)

Rogue Legagy. after a while it suddenly occurred to me that if my characters were slowly getting more powerful as a result of how long i played the game, the game wasn't challenging me to beat it, it was challenging me to invest my time until i'd customized the experience to be easy enough for me. so i switched back to playing more traditional roguelikes and roguelikelikes (which is what we called roguelites at the time) where you reset to 0 each play

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  • [–] 2 points 3 months ago* (1 child)

    Interestingly, the roguelite community has come full circle on this lately. Meta progression is increasingly seen as poor game design, at least in the communities I look at.

    Granted, roguelike enthusiasts held fast to this principle the entire time.

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