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[–] 12 points 3 months ago* (last edited 3 months ago) (8 children)

Wasn't it supposed to interpolate frames, not alter the whole look of the artwork? (I am ignorant of how DLSS works exactly)

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  • [–] 17 points 3 months ago

    if I understand right, DLSS (outside frame generation, a relatively newer DLSS feature) isn't interpolating frames, it's upscaling frames. and its never before altered the look beyond just upscaling it.

    this new shit is definitely a different direction for DLSS and it sucks and I hate it

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  • [–] 5 points 3 months ago* (4 children)

    You can write a shader that drastically alters the artwork too, and DLSS is basically a closed source ML shader running on a separate chip (come at me gamedevs 😤)

    edit: tho don't get me wrong it does suck. I don't know why would I ever want a face filter in a video game

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  • [–] 7 points 3 months ago (1 child)

    I don't know why would I ever want a face filter in a video game

    Actually I can see that being amazing as like a joke mod option. Imagine playing like Fallout or something and you can flip a toggle to make everyone look like handsome Squidward 😂

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  • [–] 4 points 3 months ago

    There has been machine learning for decades, but you're right in that interpolating frames is quite different from the way generative AI works. Both DLSS versions rely on a form of neural network but the latest ones are diffusion models which are more controversial, for reasons I'm sure you know.

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