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[–] 21 points 3 months ago (10 children)

To be fair, DLSS (aka Deep Learning Super Sampling) was an ML filter from the start.

I'm all for dunking on it cause it sucks, but the AI bit is basically in the name.

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  • [–] 12 points 3 months ago* (last edited 3 months ago) (8 children)

    Wasn't it supposed to interpolate frames, not alter the whole look of the artwork? (I am ignorant of how DLSS works exactly)

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  • [–] 17 points 3 months ago

    if I understand right, DLSS (outside frame generation, a relatively newer DLSS feature) isn't interpolating frames, it's upscaling frames. and its never before altered the look beyond just upscaling it.

    this new shit is definitely a different direction for DLSS and it sucks and I hate it

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  • [–] 5 points 3 months ago* (4 children)

    You can write a shader that drastically alters the artwork too, and DLSS is basically a closed source ML shader running on a separate chip (come at me gamedevs 😤)

    edit: tho don't get me wrong it does suck. I don't know why would I ever want a face filter in a video game

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  • [–] 7 points 3 months ago (1 child)

    I don't know why would I ever want a face filter in a video game

    Actually I can see that being amazing as like a joke mod option. Imagine playing like Fallout or something and you can flip a toggle to make everyone look like handsome Squidward 😂

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  • [–] 4 points 3 months ago

    There has been machine learning for decades, but you're right in that interpolating frames is quite different from the way generative AI works. Both DLSS versions rely on a form of neural network but the latest ones are diffusion models which are more controversial, for reasons I'm sure you know.

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