As you run by items, should they just automatically get picked up and sold? Or just enter 1 giant spreadsheet so you can use or access the value of anything you've been near? Should you even be able to pick up a plate or should only core items be actual items like old school games? I'd argue the player is deciding what is and is not worth their real life time, else again, it's not a game, it's a spreadsheet. Granted, there's a fine line to walk here between what is a game, what strategic decisions there should be, and how tedious should things be. It's more complex than what you're considering, and it's a very slippery slope that ends in spreadsheets, math, automation, and whether or not anything is worth playing at all, or is the story the only important part and the rest is just wasting time... So perhaps no games, just books.
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