I didn't deny that it was a design element. Having to select certain pieces of gear or buffs or whatever for your build is interesting. There are games that do that well. But the way it's implemented in Skyrim and Fallout doesn't make sense. You can still carry enough potions to just chug your way through the boss fights and all the magic items you could want for various situations. All it's doing is making it take longer to move the shit you're going to sell around. Just not being able to haul everything out at once adds nothing interesting to the game. It's easily mitigated but there's no strategy to just stuffing everything into a severed limb on the way out and running back and forth to town to dispose of everything. It's just wasting the player's time.
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