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[–] 3 points 4 months ago* (last edited 4 months ago) (1 child)

Are you a videogame networking engineer? Because you've just handwaved away one of the most difficult challenges in gaming as if it were "duh that's easy" level simple.

I can link you some GDC videos that talk about how hard this problem is if you want

ETA: Also you've only addressed memory modification attacks. This does not address external aimbots that read memory to determine enemy player position and then send legitimate-but-automated inputs to aim and shoot. How do you stop cheaters from doing this when they can see exactly how data is structured in memory, how values are obfuscated, etc?

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  • [–] 8 points 4 months ago

    Different person, but isn't this already a problem with closed source games? My game dev experience is more hobbyist than professional, but I've spent a few lonely hours on ghidra. I also teach secure coding at my university, but I focus more on how to patch legacy systems and audit code for vulnerabilities. My point is that closed source vs open source, I see this as an issue in both systems and therefore irrelevant. Pardon my ignorance on this exact topic.

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