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[–] 23 points 4 months ago (4 children)

Storage and computing power was pretty cheap until recently, so it's just "wasted" time and money to optimize games. I think in the coming years games will be optimized more since everything is becoming so expensive.

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  • [–] 10 points 4 months ago (2 children)

    I admire your optimism. I hope it is so.

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  • [–] 7 points 4 months ago

    Back in the nineties, I advocated for "build on the most powerful system, test and improve on the least".

    I think it's still relevant.

    The idea of course is as developers, we need the best equipment to make the work bearable and more efficient, but the users rarely have that luxury. Make it work well on the least powerful reasonably representative equipment.

    It's easy to think your work is done on the dev box, but have a disaster in the real world.

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