▲ 118 ▼ Hideo Kojima Comments on Physical Production of Games Ceasing; Fears End of Game Ownership (mp1st.com) submitted 4 months ago by sanitation@lemmy.today to c/pcmasterrace@lemmy.world 14 comments fedilink hide all child comments
[–] TootSweet@lemmy.world 6 points 4 months ago (4 children) Piracy will always be possible. permalink fedilink source hideshow 4 child comments replies: [–] Funwayguy@lemmy.world 6 points 4 months ago (3 children) Sadly not always anymore. Publishers are esuring more and more of the game's actual content and logic is kept serverside, even if the game is supposedly single player. Bypassing DRM on such games only gets you a lobotomised client shell and is a core argument behind the SKG initiative and general presevation efforts. permalink fedilink source parent hideshow 3 child comments replies: [–] PineRune@lemmy.world 4 points 4 months ago (1 child) I heard the new James Bond game locks single player abilities and unlocks behind an always-online connection. You can play without it, but you can't level up or unlock any new skills or abilities. permalink fedilink source parent hideshow 1 child comment replies: [–] juipeltje@lemmy.world 2 points 4 months ago What the hell, why haven't i heard anyone else talk about this, that's ridiculous lol permalink fedilink source parent [–] TootSweet@lemmy.world 1 point 4 months ago Pirates might have to get more creative, but it's possible. Proxies that scrape and save server-side data while you play, going through as many areas as possible, for instance. Even if the communication between client and server is encrypted, the client can't decrypt if it doesn't have the key. And if the key is on your computer, it can be procured. Reimplementing the server from scratch can certainly be necessary in a lot of cases as well, of course. permalink fedilink source parent
[–] Funwayguy@lemmy.world 6 points 4 months ago (3 children) Sadly not always anymore. Publishers are esuring more and more of the game's actual content and logic is kept serverside, even if the game is supposedly single player. Bypassing DRM on such games only gets you a lobotomised client shell and is a core argument behind the SKG initiative and general presevation efforts. permalink fedilink source parent hideshow 3 child comments replies: [–] PineRune@lemmy.world 4 points 4 months ago (1 child) I heard the new James Bond game locks single player abilities and unlocks behind an always-online connection. You can play without it, but you can't level up or unlock any new skills or abilities. permalink fedilink source parent hideshow 1 child comment replies: [–] juipeltje@lemmy.world 2 points 4 months ago What the hell, why haven't i heard anyone else talk about this, that's ridiculous lol permalink fedilink source parent [–] TootSweet@lemmy.world 1 point 4 months ago Pirates might have to get more creative, but it's possible. Proxies that scrape and save server-side data while you play, going through as many areas as possible, for instance. Even if the communication between client and server is encrypted, the client can't decrypt if it doesn't have the key. And if the key is on your computer, it can be procured. Reimplementing the server from scratch can certainly be necessary in a lot of cases as well, of course. permalink fedilink source parent
[–] PineRune@lemmy.world 4 points 4 months ago (1 child) I heard the new James Bond game locks single player abilities and unlocks behind an always-online connection. You can play without it, but you can't level up or unlock any new skills or abilities. permalink fedilink source parent hideshow 1 child comment replies: [–] juipeltje@lemmy.world 2 points 4 months ago What the hell, why haven't i heard anyone else talk about this, that's ridiculous lol permalink fedilink source parent
[–] juipeltje@lemmy.world 2 points 4 months ago What the hell, why haven't i heard anyone else talk about this, that's ridiculous lol permalink fedilink source parent
[–] TootSweet@lemmy.world 1 point 4 months ago Pirates might have to get more creative, but it's possible. Proxies that scrape and save server-side data while you play, going through as many areas as possible, for instance. Even if the communication between client and server is encrypted, the client can't decrypt if it doesn't have the key. And if the key is on your computer, it can be procured. Reimplementing the server from scratch can certainly be necessary in a lot of cases as well, of course. permalink fedilink source parent