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[–] 96 points 4 months ago (8 children)

I remember there was a rumor going around Twitter when Palworld first launched that Pocketpair had used AI for some of their character designs, and there was some backlash, but it turned out to be false. Feeling some of that heat, even if it was unwarranted, probably also helped set their opinions on using AI for that kind of stuff.

If gamers don't want it and your own staff doesn't want to use it, no point in wasting money trying to force it.

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  • [–] 56 points 4 months ago (4 children)

    Now try and convince the entire tech industry of that last sentence.

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  • [–] 12 points 4 months ago

    I ran into a research article a couple weeks back pointing out that devs that use AI were 25% less productive, despite all "consultants" claiming they should be 25% more productive.

    Hopefully the tech industry starts waking up once they start having to maintain the giant mess they've made

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  • [–] 3 points 4 months ago

    I think the studio is taking the right lesson, but it doesn't necessarily apply to the tech industry.

    Software is good when it is average (standard, unsurprising), while entertainment is good when it is out of distribution. By definition, you can't statistically sample good art and get good art at the output.

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  • [–] 2 points 4 months ago (1 child)

    I remember there was a rumor going around Twitter when Palworld first launched that Pocketpair had used AI for some of their character designs, and there was some backlash, but it turned out to be false.

    When was that officially confirmed? I've been waiting for an answer to this question for years. I had heard they had denied using AI for character designs, but I wasn't sure if that was true or not.

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