▲ 13 ▼ Europe 1913, roleplay nation building (lemmy.world) submitted 5 months ago by Legitimate_lake@lemmy.world to c/map_enthusiasts@sopuli.xyz 12 comments fedilink hide all child comments
[–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (6 children) Lemme try finding some examples of games I participated in permalink fedilink source parent hideshow 6 child comments replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (5 children) https://www.reddit.com/r/PossibleHistory2/s/Pj4r6YDK1U https://www.reddit.com/r/PossibleHistory2/s/Fbx4pbOYwL These 2 I was the poster for, but the host was another guy. They were really fun and lasted I think 1-2 months, but there was some major drama that caused them to end permalink fedilink source parent hideshow 5 child comments replies: [–] Vicinus@piefed.zip 1 point 5 months ago (4 children) That was semi helpful, but I still don't quite get the gameplay. A player picks a nation and then describe the nations actions for the turn (an in game month?, does it also last a month in real life?). The actions can be anything (?) and they just work 100%? What happens when two player nations have competing actions? permalink fedilink source parent hideshow 4 child comments replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (3 children) Depends, if it's for example land, a war will ensue and in most good NRPs (nation roleplays) there is a stat sheet for cheat nation that includes population, economy size, army active/reserve, mobilization potential etc. at least the ones I played had stuff like this. Otherwise , if two nations try getting indirect control of a nation, for example France and Germany trying to scheme for Belgium, they can try fighting each other and the host (GM), which should be pragmatic, lay out how it happens. An example would be let's say Russia and Germany , in this scenario, are into a war and Germany launches an offensive against Warsaw. Germany can choose to shore up itd offensive capabilities and Russia can try making defenses and see how effective it is. Some people choose to use dice rolls for this but I'm personally against it. You have a rough estimate of the troops around there and the terrain so you can determine what happens. It won't be 100% realistic ofc. permalink fedilink source parent hideshow 3 child comments replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (2 children) I hope I'm making sense, if I'm not please let me know so I can try explaining permalink fedilink source parent hideshow 2 child comments replies: [–] Vicinus@piefed.zip 2 points 5 months ago (1 child) That helped a lot. Thanks. So its sort of like dnd but with nations instead of characters. Sounds fun. Feel free to ping me if/when you get a game going. permalink fedilink source parent hideshow 1 child comment replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago will keep in mind if i can get like 5-10 people thanks permalink fedilink source parent
[–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (5 children) https://www.reddit.com/r/PossibleHistory2/s/Pj4r6YDK1U https://www.reddit.com/r/PossibleHistory2/s/Fbx4pbOYwL These 2 I was the poster for, but the host was another guy. They were really fun and lasted I think 1-2 months, but there was some major drama that caused them to end permalink fedilink source parent hideshow 5 child comments replies: [–] Vicinus@piefed.zip 1 point 5 months ago (4 children) That was semi helpful, but I still don't quite get the gameplay. A player picks a nation and then describe the nations actions for the turn (an in game month?, does it also last a month in real life?). The actions can be anything (?) and they just work 100%? What happens when two player nations have competing actions? permalink fedilink source parent hideshow 4 child comments replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (3 children) Depends, if it's for example land, a war will ensue and in most good NRPs (nation roleplays) there is a stat sheet for cheat nation that includes population, economy size, army active/reserve, mobilization potential etc. at least the ones I played had stuff like this. Otherwise , if two nations try getting indirect control of a nation, for example France and Germany trying to scheme for Belgium, they can try fighting each other and the host (GM), which should be pragmatic, lay out how it happens. An example would be let's say Russia and Germany , in this scenario, are into a war and Germany launches an offensive against Warsaw. Germany can choose to shore up itd offensive capabilities and Russia can try making defenses and see how effective it is. Some people choose to use dice rolls for this but I'm personally against it. You have a rough estimate of the troops around there and the terrain so you can determine what happens. It won't be 100% realistic ofc. permalink fedilink source parent hideshow 3 child comments replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (2 children) I hope I'm making sense, if I'm not please let me know so I can try explaining permalink fedilink source parent hideshow 2 child comments replies: [–] Vicinus@piefed.zip 2 points 5 months ago (1 child) That helped a lot. Thanks. So its sort of like dnd but with nations instead of characters. Sounds fun. Feel free to ping me if/when you get a game going. permalink fedilink source parent hideshow 1 child comment replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago will keep in mind if i can get like 5-10 people thanks permalink fedilink source parent
[–] Vicinus@piefed.zip 1 point 5 months ago (4 children) That was semi helpful, but I still don't quite get the gameplay. A player picks a nation and then describe the nations actions for the turn (an in game month?, does it also last a month in real life?). The actions can be anything (?) and they just work 100%? What happens when two player nations have competing actions? permalink fedilink source parent hideshow 4 child comments replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (3 children) Depends, if it's for example land, a war will ensue and in most good NRPs (nation roleplays) there is a stat sheet for cheat nation that includes population, economy size, army active/reserve, mobilization potential etc. at least the ones I played had stuff like this. Otherwise , if two nations try getting indirect control of a nation, for example France and Germany trying to scheme for Belgium, they can try fighting each other and the host (GM), which should be pragmatic, lay out how it happens. An example would be let's say Russia and Germany , in this scenario, are into a war and Germany launches an offensive against Warsaw. Germany can choose to shore up itd offensive capabilities and Russia can try making defenses and see how effective it is. Some people choose to use dice rolls for this but I'm personally against it. You have a rough estimate of the troops around there and the terrain so you can determine what happens. It won't be 100% realistic ofc. permalink fedilink source parent hideshow 3 child comments replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (2 children) I hope I'm making sense, if I'm not please let me know so I can try explaining permalink fedilink source parent hideshow 2 child comments replies: [–] Vicinus@piefed.zip 2 points 5 months ago (1 child) That helped a lot. Thanks. So its sort of like dnd but with nations instead of characters. Sounds fun. Feel free to ping me if/when you get a game going. permalink fedilink source parent hideshow 1 child comment replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago will keep in mind if i can get like 5-10 people thanks permalink fedilink source parent
[–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (3 children) Depends, if it's for example land, a war will ensue and in most good NRPs (nation roleplays) there is a stat sheet for cheat nation that includes population, economy size, army active/reserve, mobilization potential etc. at least the ones I played had stuff like this. Otherwise , if two nations try getting indirect control of a nation, for example France and Germany trying to scheme for Belgium, they can try fighting each other and the host (GM), which should be pragmatic, lay out how it happens. An example would be let's say Russia and Germany , in this scenario, are into a war and Germany launches an offensive against Warsaw. Germany can choose to shore up itd offensive capabilities and Russia can try making defenses and see how effective it is. Some people choose to use dice rolls for this but I'm personally against it. You have a rough estimate of the troops around there and the terrain so you can determine what happens. It won't be 100% realistic ofc. permalink fedilink source parent hideshow 3 child comments replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (2 children) I hope I'm making sense, if I'm not please let me know so I can try explaining permalink fedilink source parent hideshow 2 child comments replies: [–] Vicinus@piefed.zip 2 points 5 months ago (1 child) That helped a lot. Thanks. So its sort of like dnd but with nations instead of characters. Sounds fun. Feel free to ping me if/when you get a game going. permalink fedilink source parent hideshow 1 child comment replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago will keep in mind if i can get like 5-10 people thanks permalink fedilink source parent
[–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago (2 children) I hope I'm making sense, if I'm not please let me know so I can try explaining permalink fedilink source parent hideshow 2 child comments replies: [–] Vicinus@piefed.zip 2 points 5 months ago (1 child) That helped a lot. Thanks. So its sort of like dnd but with nations instead of characters. Sounds fun. Feel free to ping me if/when you get a game going. permalink fedilink source parent hideshow 1 child comment replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago will keep in mind if i can get like 5-10 people thanks permalink fedilink source parent
[–] Vicinus@piefed.zip 2 points 5 months ago (1 child) That helped a lot. Thanks. So its sort of like dnd but with nations instead of characters. Sounds fun. Feel free to ping me if/when you get a game going. permalink fedilink source parent hideshow 1 child comment replies: [–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago will keep in mind if i can get like 5-10 people thanks permalink fedilink source parent
[–] Legitimate_lake@lemmy.world [S] 2 points 5 months ago will keep in mind if i can get like 5-10 people thanks permalink fedilink source parent