When I read about immersive sims online I keep seeing them described as systemic games that give the player choices for solving the problems they come across. But in my experience the different choices you have are so imbalanced in terms of applicability, rewards and exclusivity that I find it hard seeing them as such.

In Bioshocks the aggressive combat playstyle is viable everywhere, is the most rewarding both in terms of gameplay and resources and doesn't lock you out of anything. The alternative playstyles can still be used situationally to access any exclusive treasure. On the flipside going all in on an alternative playstyle takes more time and often amounts to skipping content.

Frankly I don't like either, I don't want to miss out on content and I don't want my choices to be meaningless.

With Bioshocks and Prey the meta is playing aggressively. With Dishonored it's stealth. To me the whole scheme seems antithetical to the game structure of a linear story based game. The developer can't craft a particular experience because they have to accommodate for different options, and the options can't be too different because the path is the same.

The games that best fit the description for me are BotW and Minecraft or even Hitman, none of which is considered an immersive sim. The popular immersive sims seem closer to Batman Arkham games, which have no pretense of player choices save for what tools you use in combat, than they are to the aforementioned titles.

So, which immersive sim did you play that fulfills the immersive sim premise?

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[–] 4 points 6 months ago (2 children)

I think the Deus Ex games are all solid imsims. The original DX is or course one of the foundational imsims and fathers of the genre, but I think both HR and MD qualifies well too. And for me Dishonored is too, both stealth and violence are equally viable and you have lots of player freedom, and the world is affected by your choices. The first two hubs of Vampire the Masquerade: Bloodlines are also solid imsim gameplay, the latter half is unfinished however and corners you into combat. STALKER: Call or Pripyat is fairly imsim-y in my opinion.

Bioshock is not an imsim, it's just a very good shooter.

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  • [–] [S] 2 points 6 months ago (1 child)

    Thanks for the suggestions, I'll check them out. Didn't know Bioshock wasn't one

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  • [–] 1 point 6 months ago

    Again like I said elsewhere, imsim is a horrendous and purely vibes based genre classification and so you're never going to get clear cut definitions of what is and isn't one. But by most agreed-upon metrics Bioshock doesn't qualify. You can't really take multiple approaches to encounters (social/stealth/hacking/violence/lock picking/stacking boxes etc), the world isn't really interactive, there is not really any emergent gameplay and so on.

    Don't get me wrong - Bioshock 1 is one of the best games of all time, but it's an excellent shooter and not an imsim.

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