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[+] -54 points 7 months ago (16 children)
  • [โ€“] 36 points 7 months ago (8 children)

    Most gamers hate AI, games are freaking out of they have to put they use ai in their game for a reason. Young kids are using "That's AI" as a way to say something is a lie. I don't know what hole you're sticking your head in but you might want to wake up.

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  • [โ€“] -4 points 7 months ago (7 children)

    What's sad is that games are probably the best use of LLMs. It would make it possible to have NPC idle chatter have a lot more possible responses.

    Kind of expensive tech for just random characters yapping though, so we end up having it replace important things that need more attention than throwing it at AI.

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  • [โ€“] 5 points 7 months ago (3 children)

    My question is why the heck do people keep mentioning NPCs with dynamic chatter? Why do people even want that or see that as a good thing?

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  • [โ€“] 1 point 7 months ago (2 children)

    Clearly you just don't enjoy games for the same reason people who would like that do.

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  • [โ€“] 4 points 7 months ago* (1 child)

    That wasn't really an answer, my comment was trying to understand why people want that. Obviously there are personal preferences involved, I just wanted to hear from someone that wanted it as to why.

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  • [โ€“] 3 points 7 months ago

    People on lemmy usually only ask questions in bad faith, especially when AI is involved in the subject, so I assumed that was the case.

    I'm imagining a large RPG in the vein of the Elder Scrolls games where you can walk around a town and engage/be engaged by a random npc who would be capable of reacting to current circumstances fully dynamically. I think it would be fairly interesting if the npc could pick up on various things the player has done or is doing, their gear, or even various world events, and have a fully in character reaction to those things.

    For example, Cyberpunk 2077 has some romance options, and you can have some text or in person interactions with the character you choose to romance, and some of the dialogur options do have things that reference recent events in the game. The problem is that there are just a few of those, and the responses they created are fairly generic. It would be pretty neat to see less canned and more dynamic responses and engagement with the character.

    I acknowledge that those are pretty minor parts of a game and that LLMs are pretty expensive technology to achieve something very unimportant though. Plus, it would need extremely tight guard rails to ensure the responses stay universe and character oriented rather than whatever hallucination garbage an LLM might come up with.

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  • [โ€“] 2 points 7 months ago (2 children)

    Sorry, I'd still rather have paid voice actors, a script, and continuity with NPCs. I could see llm dialog going real weird and breaking my immersion very quickly.

    Plus on the game making side, making that dialog might be fun for people, so why take that away?

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  • [โ€“] 2 points 7 months ago (1 child)

    Totally agree, but I think we're talking ideal, perfect case here. The llm would need to be really tight so that the things you're mentioning don't happen.

    Also, there's simply not an unlimited amount of time and money when it comes to game development. You could write hundreds, even thousands of throwaway lines for minor interactions but that pales in comparison to those things being totally generated on context alone.

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  • [โ€“] 3 points 7 months ago

    I wasn't talking about an idealized reality, but if we are ...

    I still want voice acting done by people getting paid to write and speak in my games, even if LLMs were perfect and didn't have the environmental, economic and artistic flaws they have now.

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  • [โ€“] 11 points 7 months ago (5 children)

    Your dad got banned from the local petting zoo for blowing a sheep.

    Unfounded claims are fun and easy!

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  • [+] -4 points 7 months ago (4 children)
  • [โ€“] 4 points 7 months ago (3 children)

    Nvidia is killing it because they are the backbone of AI outside of gaming, too, which is where most of the interest is.

    Their GPUs seem to be available and affordable to everyone but gamers these days. Fewer people are buying them to play games, and that audience has enough money to price out regular consumers with demand.

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  • [+] -3 points 7 months ago (2 children)
  • [โ€“] 3 points 7 months ago (1 child)

    I'm not inclined to believe the accuracy of the survey, especially since it's just voluntary data from randomly chosen people.

    Sales data shows that the Steam Deck alone has numbers just shy of total 50 series GPUs. Not all of those GPUs are going to be used for gaming, but I'd hazard just about all of those Steam Decks are. So logically the Steam Deck's integrated GPU should be the most popular option on paper.

    Gaming and consumer "AI PCs" account for $16 billion of Nvidia's revenue from last year, compared to $190 billion made on AI data centers.

    Consumer GPUs are an afterthought for them at this point, not even 10% of their business.

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