Dlss in general just seems like shit, tbh. In every implementation I've seen, it's essentially necessary to enable it to get a decent framerate, but it makes every game look like blurry shit.
At least on poorly optimized games without dlss, graphics are okay but sharp on low settings and decent framerates are still possible. It seems that dlss has enabled devs to do even shittier optimization, though, because dlss will pick up the slack and enable higher framerates. So on dlss enabled games, the choice is no longer between high framerates with okay graphics and low framerates with great graphics, the choice is now low framerates with terrible graphics or a slideshow with great graphics.