They seem so popular, dozens of games coming out, and reviews often positive.

But

When I see "Roguelike" I imagine a game that's too small to be a real game, so they made it so you can never win and just have to keep trying and you'll get a decent number of hours out of it. With just enough progression each time that you start to believe it's possible you'll get somewhere meaningful.

When I see "Souls-like" I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority.

I have roughly a thousand games in my various libraries and I have never played a game in either of these genres.

I feel fine being so unreasonable about this.

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[–] 3 points 8 months ago (1 child)

I feel that souls like games are 100% the same. I can boot up, swing a sword at a few enemies, then log off and do whatever else. It seems a lot of people think they require your attention for long spans of time. Couldn't be further from my experience with them.

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