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[–] 1 point 8 months ago (1 child)

Temporal Anti-Aliasing. It’s a cheap and effective way to get rid of the jagged edges of a rendered image, but temporal effects like TAA and all of the other tools derived from it, like a lot of other AA options and most frame generation techniques, introduce blurring and shadow smearing.

I tried posting a three second clip from TP2 showing it clearly, but Voyager didn’t seem to like it. This post is an extreme example, but you can see it in most modern AAA games. Cyberpunk had it bad (another game I adore).

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  • [–] 1 point 8 months ago* (last edited 8 months ago)

    Ohhhh. Yes. I do know what you are talking about. I just forgot that abbreviation . I think the more modern ant aliasing "type" is called something else. I feel like there are multiple options on a lot of games (on steam at least) ??

    Yeah I really don't like the jagged edges. It's Pretty common in all switch games. But if the resolution is already low and then you apply a basic blur fix , it just makes the resolution look even lower and a loss of details.

    So there are trade offs. And there are more sophisticated ways to resolve the jagged edges that are less destructive to the quality.

    I've not seen the motion fade effect before ,(the video you sent) but that would give me terrible motion sickness.

    I'm not sure if this feature has been updated in the new version of the game. But maybe.

    I watched a video about a month ago where a review went into depth on the changes. Made by someone who had played the original. They said it fixed a lot of things players had been complaining about.

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