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[–] 17 points 8 months ago (9 children)

Oblivion was alright, but I remember seeing most players topped out at like 5 hours played.

It was fun to see it all again, but the novelty wore off quick...

This tho, I could see sinking 10s likely 100s if hours into.

4 years newer doesn't sound like much these days, but 2002 to 2006 was a huge jump. NV has a much better starting point for an update, and could feel like a truly modern game that pulls people in without having to drastically change the experience.

Plus the desert setting makes it easy to hide graphical shortcomings. So even after cranking the resolution up, it's not gonna take a lot more resources, there's plenty of room to improve other stuff too.

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  • [–] 7 points 8 months ago (4 children)

    yeah, as someone who just played through New Vegas again due to S2 of the show, it would have to be some serious quality of life changes to make me shell out for it again.

    I have never played FO3 though and im putting my hope capital into willing that into existence

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  • [–] 6 points 8 months ago (2 children)

    Just play a Tale of Two Wastelands

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  • [–] 3 points 8 months ago

    it would have to be some serious quality of life changes to make me shell out for it again.

    Eh, I first bought it 20 years ago, and have bought it a couple times since on different platforms.

    If it's $30 bucks I'm buying it regardless. Maybe not right at first, but eventually I will.

    That's also why I don't think any game shouldnt be able to run "maxxed out" on release. A great game people are still gonna want to run it a decade later. It doesn't hurt anyone if the dial turns to 11 if 10 is the same setting it's always been.

    So make games that in a decade still look decent on settings no one could enable all at once on release. It doesn't change the quality on release, just gives it legs to look good longer.

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