To be fair you would need to take into account every available piece of software to make the determination if those features were available for PC before, at the same time, or after consoles
Taking into account every available piece of software, those features appeared on PC 15 years or so after consoles. And only really achieved similar feature parity with early consoles in 2018, and only if you buy all your games from Steam.
Big successful companies generally don't come up with big new good ideas, they steal them from other products that have already been proven.
In this case the PC company Valve “stole” them from Xbox and Sony. That doesn’t really help your argument at all here, on the contrary it just goes to show how much easier valve has had it as all they’ve had to do is follow a blueprint, keeping their costs lower which uniquely helps them subsidize them.
In 2004 the Microsoft video game division reported profits of 2.75 billion.
In 2004 the Xbox division of Microsoft reported $0 in profits. Xbox division became profitable for the first time in 2008. Know what was the driving force behind that sustained profitability?
Do I really need to tell you the answer or do you think you can guess?