None, but it'd be great to discuss what anyone and everyone here thinks are the essential components of a soulslike. I've got some friends that get angry at games that they believe to be "yet another soulslike", and then you ask about which game they're cussing about they mention something like Onimusha and Silent Hill F (any game that has taget lock, stamina bar, dashes/rolls, defensive stance, and melee atacks that should be timed against enemy patterns in combat).
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