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[–] 15 points 9 months ago (3 children)

Easily my favorite enemy ai, too. Actually fanning out to find what made a noise, playing dead so you may need to double-tap to be sure, etc

And the "physical" map to get around with was great

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  • [–] 11 points 9 months ago

    Oh yeah, the game leans really heavily into diegetic design, with weapon degradation and the map and stuff. Love that.

    In fact, I just installed it. I wonder how far I'll make it before it gets too depressing to go on =D

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